Patch 1.02 Live

November 28th, 2011 by Dman757 Hello again! We've been hard at work on this latest patch the past few weeks. We have optimized and fixed quite a lot of issues that have been reported to us. In next few weeks we have planned some special things for community members and map makers so stay tuned for that!


Please note: We have edited/renamed/moved and modified quite a lot of files such that we won't be having a patch but only the standalone download. Sorry for the inconvenience please be sure to delete the previous installation if you are manually installing the mod.


Download Locations:










1.02 Change Log:

Code:

  • Objective glow outlines now display properly
  • Zombie pathfinding now uses nav meshes
  • cl_stickyironsight 1 bug fixed (this means you can fire while holding down your is key if ironsight mode is toggled)
  • Introduced new method of zombie spawning (more intellgent and gives more control to mappers)
  • The Sako 85 scope isn't as finicky now
  • Player collision reintroduced in response to accidental FF
  • Developers will now show up with (DEV) next to their name on the scoreboard in order to prevent players from imitating team members.
  • Tweaked stamina drain and regeneration rates
  • Max stamina is tied to player health
  • Shoving now costs more than what would regenerate in the cooldown time
  • Players cannot throw props with the Use key (they'll just drop in place)
  • Fixed some crash issues
  • New graphical effect for Sako 85 Scope
  • Some network optimizations (still ongoing)
  • Fixed player list functionality in main menu

Sound:

  • Updated firearm sounds
  • Added new child zombie sounds
  • Added new runner zombie sounds
  • Added phalanx usage sound
  • Added maglite sound
  • Fixed bash sounds for pistols

Art:

  • Optimized textures and material
  • Added LODs to some zombie models
  • Added new child zombie model
  • Added flare gun ammo model

Maps:
[list=1]
  • nmo_broadway:

    • Updated spawn area
    • Tweaked ammo and weapon amounts
    • Removed the stair building objective and added a door key objective in its place
    • Optimization
    • Reduced number of gas tanks in fastex truck and made them non solid to players
    • Gun shop padlock workaround fixed
    • Fixed some areas where objective items can be thrown into out of reach places
    • Added color correction

  • nmo_cabin:

    • Updated spawn area
    • Tweaked ammo and weapon amounts
    • Added objective glows to the welder and the accompanying door that it's supposed to be used on
    • Readded planks to the cabin's front door
    • Fixed the boat not appearing in the boathouse
    • Fixed areas where objective items can be thrown into out of reach areas
    • Fixed area_portal error at the cabin's front door
    • Tweaked zombie amount in certain hallways
    • Added color correction

  • nmo_chinatown:

    • Tweaked ammo and weapon amounts
    • Slightly changed the path to the ladder button objective

    [/list]

    *As a temporary fix for if you start lagging in open areas, try changing the following console settings:

    rate 60000
    cl_cmdrate 30
    cl_updaterate 30


    Also we are aware of some issues with melee weapons and various other things. Thus we are still in beta and we ask for your patience


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    No More Room in Hell Team