Hosted By: Trinity Gaming
Weekly Update - February 2nd, 2010
Hello boys and girls, friends and family! First off we here at No More Room in Hell would like to give a big thanks to all of you that voted for us in Moddb's mod of the year awards!

News
Now if I haven't lost you to the shinny pictures below there are a few things that may be of interest to report. First off I have added the Alpha video to YouTube if anyone cares to check that out link here. We are also on the look out for a character animator to join the team. So if you happen to know anyone who may be interested or are interested your self you can check out the requirements below. The Community Creativity Contest and Prizes has ended as of the first of February. We will be announcing winners later this month so stay tuned. We had a new programmer join the team in the past few days so give a warm welcome to HeavyHelmet!

Bus
We here at No More Room in Hell like public transit. Albeit public transit may not be the best form of transportation during a zombie apocalypse, it's hard to erase the past. Like an answering machine to a drunk, some things are just bad ideas from the start. Need to get up town but don't have a drivers license? You won't regret waking up and taking this wonderful bus created by Maxx.


Bench & Subway
Standing can be tiresome after a long night, so while you wait for the bus you can sit and contemplate what you are going to say when you see them tomorrow on this fabulous bench made by Meotwister!

If you like more symbolic forms of transportation you can take the the subway and descend underground to sit in a metal coffin which may be better than showing your face again. Also created by Meotwister.


Lamborghini
Though when you grow older and you're having your midlife crisis you can just laugh at those smucks riding their stuffy boring modes of transportation in this Lamborghini made by Vincent. No need to worry about relationship issues when you got this booty machine!


New Map Beginning
This is Vincent's work-in-progress map. It is currently not much more than a "grey box", a rough layout with no details. As you can see it is already shaping up to be quite grand and very atmospheric!


We are constantly looking for new blood to join the team though specifically we are looking for a character animator at the moment. So if you have experience.

Requirements:
  • Proficient in XSI. (knowledge of the XSI mod tool a Plus)
  • Demo reel demonstrating good quality character animation.
  • Good sense of timing, weight, and flow of motion.


Pluses:
  • Positive Attitude
  • Team Player
  • Knowledge of XSI Mod tool, and Valve .smd format


Links:
NMRiH Moddb Page

NMRIH Ventrilo Information

NMRIH IRC Information

NMRIH Steam Community Information
posted by: Dman757
"Community Creativity Contest and Prizes" for Posters & Billboards!
Poster & Billboard Contest!
We here a No More Room in Hell would like to have a little "Community Creativity Contest and Prizes." (aka CCCP)



1st Place
$10 Game on steam + Corpse model of yourself (available for substitution at winners request)

2nd Place
$10 Game on steam

3rd Place
$5 Game on steam

Billboard Guidelines
Dimensions: 1024x512
Format: JPG & PSD
If you want to make it larger use be sure to use those proportions scalable by a power of two.
With a 2:1 ratio Ex. 2048x1024, 4096x2048

Movie Poster/Poster Guidelines
Dimensions: 256x512
Format: JPG & PSD
If you want to make it larger use be sure to use those proportions scalable by a power of two.
With a 1:2 ratio Ex. 512x1024, 1024x2048

RULES! (meaning you should read them)
  1. Submissions must be in JPG format along with a PSD (or other editable format if available) packaged in a .zip or .rar file
  2. Multiple submissions are accepted and will be factored in when choosing a winner. (If you make more than one submission, submit them in a single .zip/.rar or make note of it in your email subject head if sending a second email)
  3. No real products (ex. no real life brand names or copyrighted names, brands, logos, etc.)
  4. Keep the subjects non-zombie & No zombie related products (yes we know we are a zombie game we don't need every single poster and billboard in game to say that as well)
  5. Team members are prohibited from competing. (that does not include testers so feel free to compete)
  6. All Submissions must be in by January 31st
  7. By submitting your entry the NMRiH team has the right to publish, modify, and/or redistribute said entry. (100% of the credit will be given to the respective artist)
  8. Submissions must be sent to nmrihmod@gmail.com and follow the following guidelines:
    • Email subject head should contain your Name (forum handle or real name) and Submission type (poster/billboard or both) (Example: Dman757 Billboard Submission)
    • All submitted files (the JPG+PSD and zip/rar) should have your name, type of Submission and optional name of creation. (Example: Dman757_Billboard_Heart-Key-Inc.jpg)
    • Information in the body of the email: A way to contact you (Ex. Email, MSN, Steam, Skype, etc.) Your name, Your Steam id name, and anything else is extra.
  9. Any and all questions regarding submissions, rules, guidelines should be sent to nmrihmod@gmail.com


As an optional incentive, unaffiliated with the NMRiH team, Comrade Merf offered a small extra prize.
For someone who makes a good quality billboard or poster containing all of the following: Cthulhu, Dinosaurs, Vikings, and Nazis all fighting. Merf will write your name on the first bullet fired from his new Mosin Nagant. With pictures to prove it.
posted by: Dman757
Weekly Update - January 9th, 2010
Introduction
Greetings NMRiH fans it feels like its been a whole year since I did an update last. Bad puns aside its time for me to pull my weight and do the weekly update! We have a new weapon model by Maxx and a prop model by Surfa to show this week. Quite a bit of news if you didn't notice the wall of text below, as well as a community contest so check all of that out below! Moddb voting has started and thanks to your support we are in the running for best upcoming Half-Life 2 mod of the year so please continue your support!

Some team news for the week:
We recently acquired another texture artist this past week, some of you forum regulars may know him. Nonetheless give a big old welcome to Bucky! He applied back in September then took some time to work on his artwork and well here he is new and improved. Maxx has been slacking off again, finally going back to work at Rockstar. He also finished making a Winchester Super X3 Flanigun model but whatever, you know what they say once a slacker always a slacker. CrazyMatt had been working on getting an awesome system for dynamic cloth movement on characters clothing as well as free moving ragdoll guts for the zombies. Ssba has been hard at work completely rewriting the zombie spawning code. After a few developer tests we decided to revamp our spawning system to make it more organic and effective. The new system is a large improvement on our old system even though it still needs more testing to fully gauge its effectiveness. While ssba was at it he also implemented punching and head movements to character actions to give a more realistic feeling of weight and movement. Surfa has created a great looking billboard in which we are having a contest for content to fill it up. (see below for a link with details)

Shotgun
Winchester Super X3 Flanigun model by Maxx.



"Community Creativity Contest and Prizes" for Posters & Billboards!
As mentioned earlier we are having a contest for fake advertisements/movie posters and or posters to fill up the game with. Check this thread for information, the grandprize winner get a corpse model designed after themselves and a free $10 game on steam. So be sure to check out he rules and specifications!




Moddb, Mod of the Year Awards!

Also I would like to give a big thanks to all of you who nominated us for Moddbs mod of the year awards! We have now moved into the running and the voting process has begun! Please continue that support and vote NMRiH for this years "Best Upcoming Half-Life 2 Mod of the Year" on Moddb! Just click the moddb image (or right here) to go to the voting site!


Links and stuff you need to know:
Moddb Voting Page

Billboard/Poster Contest

NMRiH Moddb Page

NMRIH Ventrilo Information

NMRIH IRC Information

NMRIH Steam Community Information
posted by: Dman757
Just a Friendly Notice
That our site will be going down in a few hours for routine maintenance of the server, our host has just informed us of this and we will be back online in no time!

So please do not worry, don't panic, and please don't message me on Steam freaking out all "OMG MAXXXXXX DA NMRIRHIAMH SITE IS DWON!11", everything will be cool!

While I have your attention, why not vote for us over at ModDB for Upcoming Mod of the Year?

Just click HERE, scroll down to Best Upcoming Mods & Indies of 2009, click Half-Life 2, and Vote for No More Room in Hell!
posted by: Maxx
Happy New Year from NMRIH
Have a great New Year celebration and have a happy 2010 from everyone here at NMRIH!
posted by: Maxx
Christmas Update December 25th 2009
Introduction
Well it's Christmas, I hope you all had some time with your families. You should thankful they are not trying to devour your flesh right now, well that is except for uncle George that toothless bastard... Anyway this update is brought to you by copious amounts of caffeine and love. (though mostly the caffeine) I've got a bag of presents that is just ready to be opened although I lost the receipts, sorry you can't return them.

Happenings
The past few weeks have been a whirlwind of progress on the coding front. Ssba has implemented a barricading system, added our custom zombies, our custom world sounds among many other additions. Our mappers as well have gotten their maps to a very fun playable state. Crazymatt just this last week went through and touched up the textures on all of our zombie models and nearly finished his next character. Maxx completed yet another awesome weapon the SKS, (see below) he is how working on few props and a bus model. Vincent074 has created two very nice models, an ambulance & barricade which you can see below. This is just the tip of the iceberg everyone on the team has been really busy working on content for the mod before the holidays.


Moddb Award Nominations

Well it's that time of the year when moddb holds there annual mod of the year award awards. If you feel we deserve it then please nominate us and thanks for your continued support. Click the image above to go to our Moddb page.


Gameplay Video & Audio Update
So I wanted to give you guys a nice little present for Christmas so I made you this video. I hope you like it.
NMRiH Developer Build Gameplay Video
Approximately 5 minutes in length.

Small little update looking back at our achievements this year.
NMRiH Audio Update #4.5 December 25th 2009
Approximately 3 minutes in length.


Fresh New Models

Maxx's Simonov SKS


Vincent074's Ambulance & Barricade




Map Screenshots

Sotapoika's Quarantine


Nay0r's Broadway



LINKS!
NMRIH Ventrilo Information

NMRIH IRC Information

NMRIH Steam Community Information
posted by: Dman757
Weekly Update - December 16th, 2009
It seems like Wednesdays are the best time for me to get these updates out.

Team Updates
It's that time again little boys and girls. Good news this week with finals over and the holidays upon us. It's time for the holidays and with holidays comes presents, so just hop in our van for something a little special on the 25th. Don't be scared, don't you like presents? Well lets see what everyone is up to shall we? Sotapoika has been going through and fixing bugs in map NMRiH_quarantine which as of late has been looking very nice. Chad has nearly finished the Ruger 1022 animations. Maxx has finished his Van, has started on a bus and plans to make an SKS soon. Vincent is just adding the final touches to an ambulance and his sports car. Flea has just finished his portfolio for college and is now starting work on his map.

Here little girl have some candy
Well then lets get right down to it! If you remember correctly, I mentioned Maxx was working on a van model last week. Well here it is in all its free sugary glory. This is just one texture of many variant textures and crashed versions. So you may expect many different types through out our maps with different logos and colors.



Don't forget to ask your questions for the audio update. Link to the thread here.

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - December 9th, 2009
This weeks update brought to you by the insomniacs the floor above me. As I sit here in my friends apartment at 5AM listening to his neighbors upstairs pounding on the floor playing rockband (or having very fast and repetitive sex to rock music?) They've been at it since about 3:30 and well I can't sleep, I've tried writing this update a few times now but keep getting interrupted so now is a good a time as any.

Small announcement about weekly updates
Well it's time once again for our weekly scheduled update, except for the part about the schedule. If you haven't noticed its Friday Saturday Sunday oh hey it's already Wednesday again, and it seems that I have had less and less time on Mondays due to various factors. (School, Life, Finals, Etc.) Which means for the next few weeks I may be switching the update schedule around to find a good fit. Well this last week was Thanksgiving for those you in the States, Uhh yeah anyway hope you all had a good Thanksgiving...

NMRiH News
Now onto NMRiH related news. We recently hired a new mapper/modeler to the team. So I would like you all to give a big warm welcome to Vincent074. He has already jumped right into working on the mod. With his map layout all planned out and a custom prop already completed in just one week he as proven himself to be a valued addition to the team. Our other modelers it seems have been working on some fresh new car models. Maxx completed a new van recently, Vincent is working on a Lamborghini and Surfa is working on an Audi.

Audio Update
Now for the audio update which, if you read them, has been in my developer log for the past few days. Though now we present you with the shownotes of what was discussed.

NMRiH Audio Update #4 November 2009
Approximately 24 minute in length.
Voice talents of Maxx, Radcon The Mighty, Noobbot, Ghettobarney and Dman757


Shownotes:
00:00 - Into Music
00:50 - Introduction by Maxx
01:40 - Will the game have its own custom sprites such as muzzle fires and flashes?
02:10 - Will certain doors have a sort of health level that causes them to open after repeated attacks on the door and will it be broken or usable after a certain extent?
02:40 - Will doors move on free hinges?
03:15 - How will the barricade system work?
04:10 - Do guns have bullet penetration?
04:30 - Can zombies climb and can you only kill them with headshots?
05:20 - Can you spectating people playing with out having to play yourself?
05:50 - Will there be physical signs of infection for players to look for?
06:25 - How many hits from an infected can a player take before they die?
07:01 - How many melee hits from another player can you take before you die.
07:20 - How predictable will the zombie animations be?
07:50 - How deadly is fire damage to survivors?
08:25 - Will friendly fire be on by default and can you turn it off?
08:43 - How long will it take for a person to turn into a zombie after they become infected?
09:10 - Can you kill your self if you want to?
09:30 - Will there be radio transmissions from the military or other survivalists in game?
10:01 - At release will there be maps after the "of the dead" films?
10:42 - What is the teams relationship with Darthbrush.
11:24 - Will the mod be available on steam through steamworks?
12:02 - How long will rounds be on first release?
12:31 - Will characters have their own vocal commands?
13:11 - Will the mod come out before 2010?
14:06 - Will we have some gameplay video out some time soon?
15:17 - Will fire generate its own light?
15:56 - Will there be "twitchers"?
16:23 - Sidenote* about asking questions by Dman757
16:41 - Will there be more melee weapons in the future?
17:36 - Will the game fgd come out before the game for mappers to work on custom mappers.
18:03 - Custom sprays?
18:50 - What do we have to say about the dismemberment system?
19:21 - Will damage effect your speed?
19:40 - What will our default player name be.
20:21 - Will be some sort of realism option where the hud/vgui can be disabled.
21:05 - Do you believe that love can bloom on the battle field.
21:30 - What are our opinions on L4D2?
23:10 - Closing comments by Dman757
posted by: Dman757
Weekly Update Coming soon
Been out of town/very busy this week so audio update as well as weekly update is delayed until Wednesday. Sorry for the delay.
posted by: Dman757
Weekly Update - November 18th, 2009
Very informal update this week since I have very little time between writing term papers and studying for finals.

First off, I forgot to mention this last week but CrazyMatt has set up a livestream account in which you can watch him work on models, play moves, crysis or whatever he is up to, So be sure to check it out. He isn't on all the time so pay attention to his devlog (if he ever makes one) for announcements or just pop in from time to time. I thought about doing something similar on livestream while back but then I realized no one wants to watch me fumble around putting an update together each week. Then I was sad, though you should always look on the bright side that is unless you try only too hard only find out your shoulder is fractured... Well as some of you might know Maxx attempted to make his triumphant return this week but alas some unnoticed fractures in his shoulder kept him down again while he rests his arm in a sling. Though before he noticed the fracture he had started working on a new prop model for a Van.... (Cars: 2 Maxx: 0) Anyway, our mapping/modeling teams have been pumping out quite a bit of props recently so we thought to show some off so check the image below.

Surfa put together this image with an accumulation of the props he has crafted so far just to show of we aren't straying away from our goal to create custom content.


Edit* I nearly forgot, don't forget to ask your questions for this months audio update link to the thread here.

I would write more but I've run out of time :(

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - November 9th, 2009
Small update this week just a few announcements on what we've been doing this week.

Happenings
Well first off, though you might have heard, Maxx is a little concussed right now after getting hit by a car on his way back from work this past week. That hasn't stopped him from keeping in contact with us and keeping things running smoothly. Just means he gets a well deserved break while he recovers, so send him your best. Now on the rest of the mod team, we've been working on various aspects of the mod. Chad509 and Sharkdog have been working on animations for the 1911 and flashlight. Our animation and modeling departments have been working together to get custom props and maps together. The sound department has been working on music and some more cryptic recordings from frantic people. SickJoe has been working on getting a job by spiffing up his portfolio. (wish him luck!) Crazymatt has just shown me his new start on his new character model after one of SickJoe's are pieces. (I'll give you a hint hes wearing a baseball cap)


Website
I've been working on the website this weekend to get all our new content up to on there and up to date. Well it is nearly finished, I had hoped to get it all done in time for the update but expect it 100% by next week. As for now all weapons, concept art, and wallpapers are up to date music/maps/in game screen shots once I sort through them all are next. On a side note Xendrid has created alternate sizes of his wallpaper compiling many of SickJoe's concept pieces. Check out the links below or the front page under the files section.





Any way enough for this week get on IRC & Vent and we might like you more.

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - October 31st 2009
Ahoy ye zombie lovers I`ve got some nice booty fer ye today! What wi' all them flesh eat'n beings wonderin' around ye be needin' some weapons t' protect ye selves! Thats jus' what we be havin' fer ye.

First up we be havin' a mighty fine pistol! Skillfully crafted by a darn good smith from th' cold country known as Canada.


Ah an` here we be havin` an right powerful boomstick known as a "Shotgun." The craftsman known only as th' "Insane Flea."


Oh a darn beauty o` a six shooter here! This be sure t' put down them cursed flesh eatin' monsters. Now I don't know what a Surfa be but one o' them made this shooter.



Newly posted bounty`s ben posted in these areas fer th' first landlubbers t' clear ou' any infected mongrels ye can find! If ye happen t` be in one o` these areas beware o' th' walkin' dead.



Now be weary this Halloween night I hear all sorts o' tales o' dreaded gouls wonderin' th' streets.

In case you missed our earlier two updates:

October 31st Audio Update
Approximately 25 minute in length.
Voice talents of Maxx, Reliclord, Radcon The Mighty, Gamegus, and Dman757


As well as a frighting 911 Call
911 Emergency Call


Now I must leave port but ye didna hear this from me but thar be some good tradin' posts in these parts. Seek them ou' at yer own risk!

NMRIH Ventrilo Information

NMRIH IRC Information

NMRIH Steam Community Information
posted by: Dman757
Audio Update - October 31st

October 31st Audio Update
Approximately 25 minute in length.
Voice talents of Maxx, Reliclord, Radcon The Mighty, Gamegus, and Dman757


Shownotes:

00:28 Introduction
01:36 when is the moddb description coming in, or detailed description in general
02:41 Will players be able to choose their character models or will it be random?
03:34 Whats the average players per server?
03:46 Will players be able to have custom sprays?
04:05 Making use of multi-core processing?
04:58 If there's 8 players and X of them die. Hows that gonna effect the zombie respawn? Will it continue as normal or drop?
05:51 How will zombies spawn, will we see it happening or how will it work?
07:23 Will you be able to go back to back to exploit the spawning process?
08:21 Will characters from the story be playable characters?
08:43 Will there be maps where you play through story events?
09:07 Will there be maps in Europe or is it only America?
09:42 Will there be spectator mode?
10:51 Limit on voice communication distance?
11:30 Are there going to be map specific zombies/special zombies?
12:11 How is the inventory system manages and will you be able to increase its size?
12:54 Are zombies afraid of fire
13:08 How will player healing be done?
14:03 Will we be able to throw weapons to specific people?
15:02 How many survival models/zombies models will be out on first release?
15:48 Will the fgd come out on release?
16:26 How will the disappearance of corpses be handled?
17:19 When someone dies will they have a scripted voice that calls out?
17:58 How will the triggering of audio track work?
18:49 What kind of sound scape's and ambient tracks can we expect to hear?
20:42 How will giving ammo to other players work?
21:10 How will attacking with a melee weapon work?
22:08 Will weapons show visible damage after lots of use?
23:14 Sniper game mode...?
24:05 Estimated percentage of the mod completed?
posted by: Dman757
911 Emergency Call
posted by: Dman757
Weekly Update - October 27th 2009
Introduction
Getting this update out has been troublesome to say the least with computer failures, internet blackouts, browsers crashing and the like. Anyway this is the second time I have had to write this update, sorry if I don't seem that enthused. Hallows eve is just around the corner, with a few surprises in store along with our monthly scheduled audio update. Next week we will have three separate releases from dawn to dusk to keep you satisfied all day long. Well, enough about next week lets see what we have to say this week.

So here is the rundown:
Chad has started working on our chainsaw animations which are coming along quite well. Maxx has nearly finished his Colt1911, just a few final touch ups to the textures to go. CyanideCotdPnut has started working on a female character model, a zombie stripper. Inzaneflea just had his 21st birthday, yet that hasn't stopped him from texuring his Remington 870 Marine Magnum. SotaPoika keeps pumping out great custom textures as well as working on his map. (nmrih_quarantine) Surfa is a few tweaks away from being able to show off his Smith & Wesson. I've been looking into doing a live audio update some time in the near future, no promises but we will see but I have also been working on the story some more as you saw last week, just wait and see whats in store. That about sums this week up, now for a little treat.

Trick or in this case Treat
Well here is a little piece of art SickJoe made was an idea for a in game title screen but he scrapped it. Though as a little early Halloween treat I decided to to show it to you all.



In closing I have been considering changing up the update schedule a tad bit, not sure if I will or not but just as a heads up.

Get to know us:

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
#2889195








Sorry for the delay chaps, it's been a hell of a week for us! Enjoy!
posted by: Maxx
Weekly Update - October 12th, 2009
Welcome to another week here at No More Room in Hell where we don't just talk about zombies, we make em'. It seems very rare that we ever showcase some of our music and well its about time we filled our quota. It's a short but audible update this week hope you enjoy.

If you've listened to our audio updates then you might have noticed that we haven't released the music used at the beginning and end of the recording. So while these first two tracks you will hear may not be new to all of you we have a third never before heard track. These tracks were created by Beckett who has helped to create many of our amazing weapon and environment sounds, from zombie growls to gunshots hes been a great credit the team.

Up till now we have only released a thirty second teaser our menu music. Here you can listen to one of our Main menu themes which is one of a few themes that are randomly selected to play at start up.
Music - Main Menu Theme

Walking in a dark city with zombies all around is bound to cause some tension in its self but just in case we have some music to help increase it.
Music Teaser - Tension

One of my personal favorites, for when you don't have much time and you've gotta escape this chaotic fast placed music is here to heighten the mood.
Music Teaser - Action


Well I hope his update has made your ears happy. See you next week!

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - October 5th, 2009
It feels just like yesterday I was writing last weeks update but none the less greetings to all you NMRiH fans! Not much to report this week but we are still making progress just nothing new to report that I have not already. We all have our respective projects and are working when we can. Yet just because there's nothing new to report we still like giving back to you fans, here are two brand new concept images by SickJoe to show off today. We also have an audio update for those of you who don't check my developers log or subscribe to our moddb page, this update is for the month of September.

September Audio Update
*Audio Update #2 September 2009*
It's about 22 minutes long with the vocal talents of Maxx, InzaneFlea, and Myself (Dman757)


Here's the show notes:
# 00:00 Intro Music
# 00:20 Introduction
# 02:18 Is select fire for automatic weapons planned?
# 03:23 Will there be multiple ways to win a map?
# 04:21 Will RockTheVote and map nomination be built in or will source mod be required?
# 05:08 Automated server install or will entering commands be manual? (automatic duh)
# 05:44 Will there be official dedicated servers?
# 06:35 Are people going to be able to make custom maps for the mod?
# 08:04 Will zombies spawn a according to how many people are on the server?
# 09:06 How is reloading single shot guns done?
# 09:52 A Lot of Gore...?
# 11:11 Game mode like survival mode?
# 12:17 How will we be able to empty our inventory and drop weapons?
# 13:18 When players die what will happen to their weapons?
# 14:17 Picking up weapons.
# 15:03 Will there be a perk system similar to RollTheDice?
# 16:20 In game pictures of community members in newspapers, ads, etc?
# 16:57 Easter Eggs?
# 18:38 Will there be one way spawns for zombies and one time spawn events?
# 20:30 Conclusion

Be sure to ask more questions for this months update. You can do so on our forums in *this thread*



Concept Art
SickJoe writes little stories from time to time for his drawings and well for this particular image I thought it would fun to share it with you:

"The Rhodes' SUV sat engulfed in flames not far from this point. If ever something could make an imprint on a spiritual plane, the events that preceeded this point in time would surely leave a weeping gash in it's very fabric. Mrs. Rhodes only wanted to get her sick husband to the hospital, to stop his fever, to stop his pain...to stop his screaming. But her haste was wasted, her husband lies quietly in the backseat. The fever had finally taken him and Mrs. Rhodes was at a loss of words when her daughter asked why her father wasn't moving anymore. Mrs. Rhodes driving on mere instinct alone as she slips away from the reality of her dead husband, the man that she had been with for 15 years now, dead from some disease the health administration said was no threat to the American populace last night on the news, The horrible screech of what sounds like the metal on metal wail of some ancient rusty brake pad melts away into the cry of help from Mrs. Rhodes' daughter in the back seat. Looking in the rear view mirror to see only the rolled back eyes of her son as he holds his openly flowing neck wound. Abandoning any logic or reason Mr's Rhodes recoils in terror as she sees her dead husband chewing on her daughter's outstretched arm. Before even a second of comprehension could enter her mind the car was air born and that terrible image was imprinted into the darkness that entered her mind as the vehicle impacted the brick wall.

Mrs. Rhodes staggers to her feet, lost in the flickering lights of the nearby wreckage and the pounding of her aching head. The only thing guiding her now is her maternal desire to find her children and make sure they are alright. Luckily for Mrs. Rhodes the answer she seeks lies only a few meters to her left down that shop alleyway. Mrs. Rhodes can already see young Joseph tending to his sister, hunched over her possibly trying to help her up. The only pieces that are even remotely clear in the events that follow are that Joseph was sobbing as he reached out to his still motionless sister, repeatedly saying "I'm sorry". All Mrs. Rhodes wants to do is tell her son it's not his fault and hug him and know that he is okay. But surely the mangled masses of stripped flesh adorning the child's crown were tricks of the eye in the darkness of the alley way. Even when Joseph turned blankly to meet his Mother's gaze with his remaining healthy eye that was not obstructed by curtains of forehead flesh, Mrs. Rhodes refused to accept the madness that has just become her reality...or rather your reality...can you kill your child before you? can you put to rest the jawless flayed automaton that bears such a resemblance to your daughter, only how could she be your daughter, how can she still move? How are you going to fare when there's no more room in hell?



The Burning Man



Get to know us:

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - September 28th, 2009
Greetings to you all I bring tidings of that which has come of our teams fruitful work. Images by Nay0r that tell a tale of a dark foreboding landscape in the heart of a cold urban metropolis. As well as a gruesome exhibition of a lifeless vagrant sans the legs to propel himself, brought to life by Sickjoe.

nmrih_broadway
You may or may not remember but back in our September 7th update we had some images of a work in progress map nmrih_broadway by Nay0r. Well nmrih_broadway is nearly finished now with some very dark and foreboding lighting. We have five images here today to showcase the atmosphere and setting of this map. Having gone though some walkthroughs my self I can say it has a great horror style atmosphere. Next on the list is gameplay tweaking through testing.




The images were to big to post them all so the rest are in thumbnail size. *Just click them to enlarge*


The Crawler
We have planned from the start that we want there to be crawler zombies in game. So SickJoe has jump started the process by coming up with the concept we will base it off of. Very gruesome and gory down to the last detail, quality you can always expect from SJ.


Forthwith another week has come to an end, in valediction I must always implore you to be forthcoming in our humble community.

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - September 21st, 2009
Introduction
Short yet sweet update this week as we continue to slowly assimilate our selves to the heavy work loads required of us at work and school. We've got some new zombies and small information about what some of our team is working on at the moment.

What's the team doing?
Surfa has finished model of his Smith and Wesson model but strained his neck so the texture may take some time while he recovers. Inzaneflea is working on the low poly of his shotgun. Maxx is working on texturing his 1911. Sotapoika and Nay0r have been cranking out some nice textures for our level design department. I've been working on some mysterious document and planning for our upcoming audio update. SickJoe continues to work on animated blood splatters, concept art, and textures. Chad509 has finished off some more Beretta animations. Vilham has been out of commission for a little while while his laptop is broken.

Zombie Models
Today we have some zombies, yes this is a game about zombies! CrazyMatt has been quite busy recently working a number of projects. He has just finished two amazing zombie models, the animations for which are in production that means in a few weeks they will be ready to eat your brains in game. You may be wondering why none of our zombies have hair and well, hair loss is not a side-effect of zombification, it is merely a coincidence! The next zombies will have hair, we promise.




Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - September 14th, 2009
Hello, one and all boys and girls! This past week many of us have been busy with work and school getting back into the groove of education. Which should go with out saying is why our update is a little reserved this week.

Modeling/Artwork
Maxx has been working hard despite a few setback on his 1911. After several file corruptions and having to start from scratch each time he is still working on it. He also started making ammo boxes for the various weapon calibers. Surfa has been finishing off some textures for various custom props and is working on a Smith and Wesson 686 model. InzaneFlea just finished the Hi-Poly model of his Remington 870 Marine Magnum, and will be creating the Low-Poly over the coming week. SickJoe is working on our Blood Tech artwork, coming up with multiple blood splatters at the moment. You can see the three phases so far of our Blood Tech below.

Animation
Chad has just started work on animating the chainsaw.

Blood Tech
There is one more tier in between 2 and 3 which we lost the screen shot for but I hope this illustrates the point well enough.


We're still working solidly and diligently, but as stated earlier, this week has been a busy one with school resuming and much of our team resuming their education.

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

Join our IRC channel here:
NMRIH IRC Information

Become a member of our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - September 7th, 2009
Introduction
Hey everyone we got some insider news from most of our departments this week. From animations, new guns, maps, zombie facelifts and a fan made wallpaper we have it all. I hope you enjoy this weeks update so without further ado!

Animation
We hope to provide you with some in game footage next week, it is about time that we show off some of our animations by SharkDog and Chad. Though for this week SharkDog has animated the lead pipe and Chad is working on some touched-up M9 animations as well as he finished the SV10 animations.

Level Design
We recently hired a new level designer, Steaky, so be sure to give him nice ole' welcome to the team. As for our current mappers Sotapoika's is nearly finished with his map which is currently unnamed so sit tight for some in game images of that soon. Nay0r has some nice images of his map nmrih_broadway to show off you can catch them below.



Modeling & Art Work
Maxx has been working hard at creating a great new gun, the Ruger 10/22 which he just recently finished. This is just added to the long list of amazing weapons and props that Maxx has cranked out. It doesn't stop there though just today he started working on another weapon a Colt 1911 handgun.


SickJoe has made yet another piece of concept art in between his texture work. So along with his concept work here is a preview of his texture work, he has given our old friend Berny a face lift so to speak.




Wallpaper
Xendrid has created a wallpaper dedicated to the amazing concept art of SickJoe. Xendrid has also created a Xfire skin for the mod in the past check it out here and from what I hear is working on a Steam skin at the moment.


As always I hope you enjoyed this update, and stick around for more!

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

And our IRC channel here:
NMRIH IRC Information

Join our Steam community:
NMRIH Steam Community Information
posted by: Dman757
Weekly Update - August 31, 2009
Greetings to you fans of NMRiH! We have a great number of in game images as well as some more concept art by SickJoe today. Although, before we get to that, as promised we have the first of our official revived audio updates for your listening pleasure.

Audio Update #1 August 31st 2009
It's 25 minutes long with the voices of Maxx, Inzaneflea, SickJoe, and my self. We answered quite a few questions we hope you enjoy!

Concept pieces by SickJoe



Keep in mind for these images we only have these two zombie variants in game at the moment. We will have more in the future they are just in the process of getting modeled. Also the same goes for why we haven't posted a video, the animations are still in the process of getting completed so please hold tight.

The crowbar.


The baseball bat.


Be sure to take note of the blood on the axe. As stated in our audio update your weapon will become bloodier and bloodier as you kill more zombies.


Here is a image of our Beretta handgun.



As always I hope you enjoyed this update, and stick around for more!

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

And our IRC channel here:
NMRIH IRC Information

Join our Steam community:
NMRIH Steam Community Information
posted by: Dman757
HHS - Unmonitored Activity



posted by: Dman757
Weekly Update - August 17, 2009
We have a special surprise for you today! Our newly resurrected AUDIO UPDATES!

Audio Update #0.5 August 17th 2009

We will be taking questions, comments and concerns for this months full audio update on our forums in our "Ask the Team" section in the appropriate thread. So be sure to get your questions in before August 28th so we have time to record and edit!


As promised here are some new images done by Sickjoe!




posted by: Dman757
Weekly Update - August 10, 2009
This week's update written by Dman757!

Welcome, today marks a red letter day! We have worked tirelessly these past several months putting together a once seemingly unobtainable goal. We present to you, for your viewing pleasure, in game screenshots! All of these images were taken in the map "nmrih_citylife" which was created by 2d_Chris.


First up debuting our to completed characters Wally (on the left) and Molotov (on the right) As well as a little flesh eating pet. Taken with the firstperson view of our machete weapon.


In this second shot you get a better view of how our flashlight mechanic works. As other players will able to see each others beam of light, shadows and all.


Next up you can see our in game screenshot of the fireaxe weapon. You may also notice a few unoriginal props but keep in mind all these images are of our work in progress game!


Finally we present you with our flashlight! Remember these are in game shots all the shadows are a result of the players shining lights on each other.


Stay tuned for more in game shots to come as well as some videos. We are currently working on our zombie animations so hold tight.

Feel free to meet with the community or chat with the developers on our IRC or Ventrillo channels.
IRC #nmrih on irc.gamesurge.net
Ventrillo Server: Chicago7.NationVoice.com Port: 3935
posted by: Maxx
Weekly Update - August 3, 2009
Greetings!


I come bearing the gift of news from the development team. It must be nice having myself cater the news directly to you, so I hope you appreciate our efforts!

So first up on the front of code, the legendary code-warrior Andrew "ssba" Orner has busted out a really amazing piece of code that will blow your socks off especially if you know anything about Source modding. This is a first for Source. We now have implemented in to NMRIH proper, real-life style flashlights. That's right. You can now see other players flashlight cones, and what they're illuminating. All the flashlights cast shadows and they will move with idle animations, reloading animations, sprinting... All that fun stuff! This is a major part of No More Room in Hell gameplay where we don't require teamplay, but encourage teamwork. Now you walk down a dark hallway in an abandoned apartment building, it's pitch black. You have your shotgun and your new friend has a machete and a flashlight. He lights the way, spotting out incoming Zeds for you to pick off. This is No More Room in Hell.

On the mapping front our guys have been hard at work prettying up their levels. Sotapoika's map has really come together in a very good way. Those of you who follow his devblog will surely agree. nay0r has also been hard at work on his map "Broadway", based on a real section of Broadway in New York City. It looks phenomenal right now, very New York with plenty of low light and creepy fog... 2d-Chris is redesigning areas of Citylife to better comply with our Extraction entity setup. So far, so good ladies and gentlemen!

I have also completed a piece of eye candy for you. No more placeholders in hell... I finished and finalized the art for something special:



I hope you enjoy, and stick around for more!

Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information

And our IRC channel here:
NMRIH IRC Information
posted by: Maxx
Weekly Update - July 27, 2009
Time once again for our weekly scheduled service announcement. Brought to you free of charge by Dman757!

New Programmer
We have acquired a new programmer Pongles who is actully is an ex-programmer for the mod is rejoining our team. After a short stay with Maxx in Toronto and a lot of coercing Pongles agreed to come back again and join our programming team with ssba and Dec1234. You may have heard of his work for the mod Insurgency.

One Step Closer
Our level design team has gone hard at work implementing the bloody awesome new entities that ssba has authored that essentially finalize our flow of gameplay, making NMRIH a fully functioning product. Meaning our closed beta will start soon as well as some in game demos. As well our extraction system for the extraction gametype is working well and will be the subject to testing quite soon.

Old School Music Preview
Beckett has constructed a brilliant set of audio that will allow players who want to experience a retro Romero-style experience with music akin to Dawn of the Dead. Players will have the option to switch between our more modern sound track and an "old school" sound track which as stated earlier similar to that of Dawn of the Dead. Check out these 30 second previews below!

Old School Audio Preview #1

Old School Audio Preview #2

Old School Audio Preview #3


XFire Skin
One of our community members Xendrid has made great looking No More Room in Hell skin for XFire.

Check out this preview image


You can download it at one of these two mirrors:
Moddb Mirror
RapidShare Mirror
posted by: dman757
Level Designers Called Forth From Hell!
Hi everyone,

We're getting to a point where we'd like a few more talented level designers to help us out. We have a ton of assets and a dedicated art team to follow your every wish. Please send me a PM or apply on our application thread if you're interested in helping out. Proven work on Source engine is a must and it would be preferable to consider yourself intermediate to advanced with level design.

Working on a modification such as this is a real advantage if you're looking to make games for your profession, you'll learn allot and have fun at the same time!

Thanks and I look forward to hearing from you (PS I don't bite *sigh*)

-Chris k
posted by: 2d-chris
Bank Loan -- Troubles with the USDA
posted by: Maxx
Please Stand By
posted by: dman757
Weekly Update - July 13, 2009
Greetings! I come bearing news from the frontlines of the zombie war! Many things to share with you my friends.

First off, I'd like to let everyone know that the legendary Chris '2d-chris' Kay of CryTek GmbH has rejoined our effort to complete NMRIH! He brings his amazing level design skills complete with custom textures to further lather our destroyed beauty that is the chaos of the zombie apocalypse. On that note of returning heroes, I'd like to also let you all know that our previously injured animator SharkDog has returned from his broken collarbone incapacitation! Not only has he returned triumphant, he also came bearing the gift of a new completed hand rig for better weapon animations so he and Chad are hard at work to make your zombie killing that much more satisfying.

On the front of programming, our skilled and cunning warrior-coder ssba has completed our brand new zombie spawning code and point-based entity system and I will tell you first hand that it works like a charm in the most horrifying way possible. It will create zombies based on spawners that a player is closest to, and the ones that no players are near are destructed to save memory and increase performance to reduce latency.

Our audio gladiators Richard 'Beckett' Douglas and Luke Hatton have officially completed all of our weapon sound effects with incredible results. I would be astounded if you guys were not pleased with the results when you finally get your hands on them wink.gif

We have also hired the wonderful talents of Surfa and JayL to assist in our goal of as much custom art content as possible. Surfa is a quick and reliable artist who will be cranking out detail props like a beast to fill up every area possible to make our levels look real and believable. JayL is also a reliable and high quality artist who I personally worked with at Rockstar before he moved on to greener pastures. Be on the lookout for some of their beautiful works soon!

Also, we completed our first full-on multiplayer playtest last Wednesday. The results were great and we established a lot of things that we liked, and things to improve. We have identified and resolved numerous bugs and we all had a blast being repeatedly massacred by the zombie hordes. Whoever thinks that slow shamblers are easily dispatched and a negligible threat will be in for quite the unpleasant surprise.

I would also like to share this....


See you next week!
posted by: Maxx
Weekly Update - July 6, 2009
What's up, NMRiH Community?

Not much for news this week. Most of our staff have been busy because of the holiday weekend. In case you are living under a rock, we celebrated Canada Day (July 1st) and the Fourth of July (July 4th obviously). We also celebrated our 6th anniversary here at NMRiH on July 2nd. I hope that everyone had a safe and fun weekend.

In terms of development, we have just ported the mod over to the new SDK base and it's now functional on that, so that's good news. More news next week!
posted by: Cs42886
6-Year Anniversary
Wow, 6 years... 6 long years... Doesn't seem like that long ago that I started this project back in high school. There's been plenty of ups and downs during the development of this project. It seems like every year something changes, goes wrong, or are more setbacks. But this time around I feel like this project is heading in a direction that will lead to a release relatively soon (end of summer I hope), which is awesome! We have an excellent and talented team backing this project and I'm sure you will agree that the wait will have been worth it when we are ready to release.

I'd like to personally thank everyone who has helped and contributed to this project, all staff past and present. NMRiH wouldn't be here if it wasn't for you. I'd also like to thank the community for sticking with us. I know its hard to wait for something that you've anticipated for so long, but without you guys we wouldn't have a reason to continue, so thanks!

NMRiH has always been a key part of my life for over a decade. I love this project and everything that has been accomplished with it to this point. I can't wait to see what happens in the next few months and I'll be sure to share our progress along the way each week in our weekly updates. So stick around, things are moving quickly and you don't want to miss it!

Thanks again,
Coleman
posted by: Cs42886
Weekly Update - June 29, 2009
Hey there, NMRiH Community!

Not too much to tell you about this week... but thats ok because things are still progressing smoothly. We've added a few more members to our already awesome development team! First off, we've got Meotwister, a prop modeller from Interlopers whose going to be helping us out with, well, props... but he'll be sure to make our levels look interesting and unique so keep an eye out for some of his art in the maps we will be showing off in the weeks to come. Second, we've hired Dec1234, a one-man modding machine whose sure to be a valuable asset to our team. You can check out his zombie mod "The Mortewood Plaza" for Half-Life 2 here.

Finally we have a screenshot of Nay0r's map, Northway:



That's all for this week. More news soon...

posted by: Cs42886
Weekly Update - June 22, 2009
Today's update brought to you by Dman757! This update is a bit late but I'm doing it at the last minute because Coleman wasn't feeling up to it.

So first off I would like to formally announce, if you haven't already heard, that our ModDB page has been resurrected! I will be posting these weekly updates as well as releasing all the media posted here on our page. So if you want your one stop shop to see all the images, videos or audio released so far head on over! Click the image below or click right here to go our DB page!

Be sure to subscribe, rate, and comment!

The team is hard at work getting things ready for a release some time this summer. Recently the programming department has been working at getting our weapons in game for testing functionality. If you've seen our previous updates you will know what our mappers modelers and texture artists are hard at work creating 100% custom content for every aspect of the game. Which bring us to our audio department, not much audio has been released publicly which is just a darn shame since what our audio department has created thus far is quite amazing. They've created tons of quality work so far which shouldn't be overshadowed by our other departments. So to give you guys a little teaser of what we have in store you can check out these two never before seen samples below as well as past audio releases you might have missed.

You might hear this music if you fail to escape to some overly patient helicopter and are left stranded alone surrounded by flesh eating zombies.
Music Teaser - Failure Left Behind
I've never been terrified in a city surrounded by flesh eating savages but I think this is what it might sound like if I was.
Music Teaser - Terror

Old Music Updates:
Yes we have a theme song and sure this is just a teaser and I could have posted the entire thing but like my mother never said, "Don't count your chickens before they are hatched because birth is a tricky thing and you might want some scrambled eggs for breakfast."
Music Teaser - Theme Music
I expected more tanks, bomb shells and the gargled screams of dying young men from someone with the name DaveOfDefeat. Though I guess if you replace the screams of solders with zombies, bombshells with gunshots and tanks with cop cars this is what you get.
Music - DaveOfDefeat Ambient track

And now for some eye candy! Here is a screen cap of a map Kosire is working on at the moment.


This is a different angle from one of the maps posted last week. This map is brought to you by Nay0r!


Here's some links you might be interested in!
IRC!
Ventrilo!
ModDB!
posted by: dman757
Weekly Update - June 15, 2009
Another Monday, another update... Nothing new, right?

WRONG!! We've got some great things to tell/show you this week!

First off, we'd like to welcome several new members to the ever expanding NMRiH Development team; BoostAbuse and SharkDog in the animation department and A-Train and m0bus in the textures and props zone! These guys are going to rock out some awesome stuff, so keep tuned for updates from them.

Next we have a brand new wallpaper! I know, it's been awhile... But Maxx has taken the liberty of creating a very kick-ass wallpaper of the NYC skyline, No More Room in Hell style. Check it out:

1680x1050



Alternate Resolutions:
1280x1024
1600x1200
1600x900
1920x1080
1920x1200

Now time for some mapping updates. Our first update comes from nay0r's map, nmrih_northway. Here are some progress shots for you guys to take a look at:




Next, we've got an excellent interior shot of one of Kosire's maps:



Finally, we've been talking a lot of trash about using as many custom textures as possible, so I guess its time to prove it. Heres a texture showcase of a few of our new custom textures created by R26 and the rest of the texture department:



And thats only the tip of the iceberg! Stay tuned, guys! More updates next week. See ya then...
posted by: Cs42886
Budgetary Issues

posted by: Maxx
Weekly Update - June 2, 2009
Hello NMRiH Community!

Sorry about not getting this post out yesterday, not everything can always go according to plan, I'm sure you understand... my rhymes.

Anyways, we've got a few updates for you to enjoy! But first, we'd like to remind those of you in the NMRiH community that we have tons of ways for you to participate and get involved around here. So if you're bored or just looking for something more than a forum, we suggest you check out our IRC and Ventrilo channels. They're great fun, I promise. Information on how to access both of these resources can be found HERE in the "Important Topics" section.

Next I'd like to put the call out for character animators and character artists. If you, or someone you know, has been diagnosed with character animation skills or the ability to model things, please contact our hotline located HERE. Remember, taking steps to help those with these abilities contact us will ensure tons of fun for you in the future, so put the word out!

We've had tons of progress this week on maps and custom textures. R26, our lead mapper, has been slaving away making dozens of custom textures, complete with spec/normal/ssbump maps, for various maps.

Finally we have two renders (a dumpster prop and our flashlight model), brought to you by Maxx, enjoy:





More to come...
posted by: Cs42886
Sunday Funday
The ultimate community activity is back. Come and join vent or irc for loads of fun playing video games and watching movies. For this one, we will play Unreal Tournament 3 which is free on Steam this weekend so everyone can join the fun. For the Ventrilo info - Click here! For the IRC info - Click here!



After were done playing that, we will watch EVIL DEAD we will watch it here.



It will be on Sunday May 31st: 5:00PM PST/8:00pm EST

All of the credit for this weeks post goes to Inframer as I nearly forgot due to finals week! See ya next week!
posted by: dman757
Weekly Update - May 25, 2009
Happy Memorial Day everyone! I hope everyone had a good day remembering those that have given their lives to protect the freedom of our country, or if you're not from the USA, I hope work wasn't too bad!

This week, we have a smattering of things to show you. First off, we have almost finished animations for our M9 pistol. Keep in mind, these are still Work In Progress animations, so things are subject to change:



Up next are some awesome lighting props modeled and textured by our own Maxx.


Following shortly thereafter, is an absolutely amazing night sky, also done by Maxx! Expect to see skies like these in the...Well, skies beyond the zombies!


Lastly, here's a heavily WIP shot from resident mapper R26. Note, vehicle props are placeholders, and will be replaced by our own, more realistic, actual car, vehicle props!


Thanks for stopping by, we'll see you next week!

posted by: InZaneFlea
Sunday Funday
Hey it's Dman757 here, I'm making this post to tell all of you that you're invited to this weeks SUNDAY FUNDAY. The objective is to have some fun and be more active in the community as well as a chance to meet some of the Mod team!

What is Sunday Funday you ask? Well it's a day of the week (Sunday) and on that day we have fun. Fun things like playing games and watching movies but more brutally awesome because other people are playing/watching with you! So what you need to do is get on Ventrilo if you have a microphone talk to us if you don't have one then we will deal. If you didn't know we had a vent server go check out this link

So, for this Sunday, May, 24th we will be starting at:
5:00 PST/8:00 EST With KILLING FLOOR ON A 20 SLOT SEVER! We will be playing the map The Hive which is a campaign type map based off of Resident Evil: 1 be sure to download it at this link or you won't be able to play. As well as The Hive we will play other standard maps in the rotation.

After the games are done we plan to watch THE BRUTAL FILM DRAGONBALL EVOLUTION! We will watch it here.

I hope to see you there!


Now on a side note! GET ON IRC! This isn't a joke any more here is a rundown of idlers we've got compared to some other mods.

This list was compiled Wednesday May 20th 8:00 PST
If you want to check out the numbers click here.
posted by: dman757
732-ZH Study Results
posted by: Cs42886
Weekly Update - May 11, 2009
Time for another weekly update!

First off, we'd like to welcome a new mapper, Kosire, to the team. He's from Denmark, but that's not stopping him from tackling the streets of New York City with his new map, nmrih_brooklyn! We should have some updates on his map for you in a few weeks.

Maxx has recently polished off the remaining melee weapon scheduled for release in Beta 1, the crowbar. Don't worry, there will be many more melee weapons in future releases! Here's a render of the crowbar for you to check out:



The mapping crew has been busy cranking out custom textures for our maps this week. We're trying not to use any stock HL2 textures so it will take some time, but hopefully soon we'll be able to show off our new maps and textures and I'm sure you won't be disappointed.

More strides have been made with our walkie-talkie system this week as well. We now have the walkie-talking functioning with the ability to turn it on and off to receive messages or to not create noise. Very cool.

Finally, we have a tasty little sound bite created by one of our sound designers, DaveOfDefeat. It's an ambient track which will be looped in a map to help create the feeling of a zombie apocalypse. Enjoy!

Ambient Track Audio Sample


Let us know what you think!

Until next week,

Coleman and the NMRiH Team
posted by: Cs42886
Weekly Update - May 4, 2009
Hello NMRiH Community!

It’s that time again… Time for another weekly update!

We just finished playing the new build of NMRiH the other night and had a great time doing it. We are able to spawn roughly 75 zombies with minimal to no lag on the server! This is excellent news for us as we can now start focusing on how to better design the maps to improve on our gameplay with so many zombies. I’m sure we’ll discover more ways to spawn even more zombies as we continue testing each new build.

We have also begun implementing a distance based chat system. This means that the farther a player is away, the less you will be able to hear them. The same applies to ingame messaging. This will be a great way to ensure that players stick together if they want to survive.

We’ve been having a blast testing each new build and we can’t wait to show off some ingame screens and videos further down the line.

All the departments have been progressing steadily. Mappers have been adding new areas to their maps and the programmers have been updating the code and builds regularly.

Hopefully by this time next week we can show off some new media! Until then, stick around! Things are moving quickly these days and you don’t want to miss it.

Coleman and the NMRiH Team
posted by: Cs42886
Weekly Update - April 27, 2009
Hello NMRiH Community,

It's been awhile! As you may have noticed, Flea and Maxx have been heading up things while I've been gone (I never left actually). Unfortunately, I haven't had much extra time for this project for awhile but I'm glad that they have stepped up and helped to keep this project going. I will still be around and will be taking care of the weekly updates from now on so I hope everyone will enjoy them!

Now for the updates... In list form:

Animations – Progressing smoothly. There should be something to show in the coming weeks.

Audio – Also moving forward at a regular pace. Beckett and Dave have been working really hard to make sure that our ambient soundscapes really bring you into the game. Very cool sounding stuff.

Programming – As usual, our trio of programmers are working diligently to make NMRiH a reality. New zombie spawning systems are currently being implemented and more weapons are being added in-game each week!

Theres been other updates in the other various departments, but nothing major to speak of yet. I know you all want to know what exactly is going on behind the scenes, but some things need to remain a secret... at least for a little bit longer.

And finally, the part you all hope and wait for each week, the media! Today we're showcasing the brand new arm models created by CrazyMatt. You can check it out below:



As always, if you're interested in this project and want to be a part of our community there are severals ways you can join! In addition to our website forums, we also have an IRC channel and our very own Ventrilo Server. Links on how to install and use these programs, as well as how to join our community can be found below:

IRC

Ventrilo

And for those of you who post on the forums, especially in the Off-Topic section, be sure to check out the new and revised posting rules that are pinned in This thread!

We always enjoy your comments and are always looking for support. If we didn't have you, the fans, we wouldn't be working on this project. So let us know what you think!

Until next week,

Coleman and the NMRiH Team
posted by: Cs42886
Weekly Update - April 19, 2009
Welcome to Sunday the 19th of April! As always, it's time for your Weekly Update. This time around we have a few new things to show off you haven't heard anything about, so it's bound to be exciting.

First off, we'd like to welcome Chad509 to the team as a weapon animator! Chad has previously worked on Allied Intent xtended and Experience World War 2 for Battlefield 2, as well as some work on the Viral Outbreak mod for Source. We're super excited to bring him on, and can't wait to start showing off some weapon animations! Currently Chad509 is working on rigging up our hand model, and will be starting to get melee and firearm animations completed in the coming weeks.

Elsewhere, CrazyMatt has changed his focus for a short amount of time to finishing up our hand model now that we have an animator that can actually use them.

Myself and Maxx have been both plugging away at our levels some more, along with everyone else on the Level Design side of things, attempting to get fully blocked out levels to start testing with. We figure it's going to go smoother if we test before we spend hundreds of hours on custom textures and props only to realize half of them have to be changed to make the levels work better!

Dark and R26 have been collaborating on our new Website Re-Design (I'm sure you'll hear more about this later), and have come up with some pretty sweet looking themes so far.

Our coding trio of ssba, Takhiarel, and Big_Nah have been working hard as usual. We currently have a functioning round system in place (That will eventually control the pre,beginning,middle,end, and restarts of the maps), as well as a few more attempts at modifying the AI Netcode so we can have tons of zombies on the screen at once.

Beckett and DaveOfDefeat have been battling each other in the sound department, both pumping out amazingly high quality sound effects that range from bullet being fired to zombies dragging their feet across different types of ground. Beckett worked on what will one day be the NMRiH Main Menu Theme. You can check out a small snippet of that down past the screenshots.

For media this week we have two more melee weapons ready to show (There's one more left after these, any guesses?), as well as that theme clip from Beckett! Enjoy!




And here is that small clip of what we're working towards being our theme song! : CLICK HERE


Check back next week for more exciting news and art!
posted by: InZaneFlea
Weekly Update - April 13, 2009
Roll up your sleeve and present your vein, it is time for your weekly dosage of update.

Hey everyone, lots has happened in the past week + 1 day since our last update. Our original lead programmer Ssba, and our original music composer Beckett have both rejoined the team! Beckett has already provided about a whopping 200 sounds for everything from gunshots, to footsteps, to impact sounds for the mod.

Ssba, on the code side of things, has already got the mod running with a proper damage system, our custom Tab menu screen and scoreboard, has gotten the AI down to producing very little lag, and has our custom flashlight and our walkie-talkie in game.

Sotapoika has flushed out the design of his tight urban map with a wonderful underground parking lot. Expect some wicked screenshots from this.


CrazyMatt has almost finished work on a second player character model, this one also based on the legendary SickJoe's original NMRIH concept art much like Molotov was. Unfortunately I won't say which one it is based on until we are ready to show off the model wink.gif

Our faithful member R26 has rejoined our efforts to produce some high quality artwork for the mod bringing us his talents of custom texture work and awesome map design. He is the artist formerly known as "s u n r i s e", one of our mappers from long ago.

Flea and I have been busy working on the melée weapons for our first milestone, so we can focus on getting them all ready to go.

With that said, I'd like to present you with a gift, a collection of high resolution renders of some of the melée weapon arsenal including the weapons our former member Neo God had created for us in the past. Expect more of the arsenal next week!






We'll be getting even more done this week, as we are continuing to make great progress.
Although we're getting lots done, we are still hiring! We are currently looking for another animator to do both weapon animations, and character animations! Send a PM to myself or InZaneFlea if you're interested!


Oh, and get in our IRC channel everyone! It is #nmrih on Gamesurge!
posted by: Maxx
Weekly Update, April 5, 2009
INCOMING WEEKLY UPDATE TAKE COVER

Shit that was close... Everyone okay? Good.


Lots to fill you in on this week, on all fronts! We now have three programmers, we've hired Takhiarel to work with Brian4 and Big Nah. Big Nah will be handling the logistics of the zombie behavior and the more complex code. Brian4 and Takhiarel will be authoring new entities for use in making maps, setting up gameplay rules in code, and adding new weapons. The three of them should get a lot of ground covered with dividing up the work between them.

We've also hired on the likes of DaveofDefeat, who single handedly defeated the Germans in 1945 and is also quite handy at manufacturing sound effects! His portfolio of both soundscapes, ambient tracks, and sound effects are all really impressive, I especially loved his firearms sounds! Expect some quality work coming out of this guy, he's going to be doing some awesome sound work for us.

While still on the topic of new hires, we've brought on long time community member Sotapoika to join us as a mapper. He is very thrilled to be joining us and we must say that the feeling is mutual. He had done up a design for his proposed map, and after playing through the rough layout I was very impressed and he has joined our team to work on this map.

We have also struck an exclusive deal with L4DMODS.com, they will be posting all of our weekly updates, media releases, and new information about NMRIH right on their front page as we post them on ours. They have an average of 300,000 unique visitors a day so expect some new faces around the forums in the near future if people come and visit, so play nice!

For those of you old school enough to remember him, our original lead mapper, Nick "Dark" King is back on board! He will be helping with design, organization, and of course, art! He is working on his original map "Last Transit", bringing it up to par with his refined skills! We're glad to have him back on our team doing some awesome work. I would also like to welcome Chris "2d-chris" Kay back on board, he will be contributing to art production and level design as well!

Flea is back from his Jamaican Island Adventure and is back at work on his map. It is coming along really well and expect some media from him and I soon. My map is shaping up very well, lots of dense buildings and alleys all coming together very nicely. The few people lucky enough to have seen it like it very much, and I can't wait to share it with you!

I would love to share shots from the map with all of you, but I don't want to be posting Work In Progress shots of any of our stuff yet and possibly give the wrong impression about our work. If you would really like to see WIP shots of our maps and such as we author them with gray and orange Dev textures and no details and buildings missing and dead end streets as we fashion it all together, make your voices heard! Otherwise, we'll hold off from posting shots until we deem them ready to post.

Things are coming together quite well, and we are all very excited with the way things have picked up. We know it has been a long time, but we promise the mod will be made ready for you all to play and enjoy someday soon smile.gif

Now as a teaser, here is a render of CrazyMatt's Molotov character!


ENJOY!!
posted by: Maxx
NMRIH Alpha Build 1.0 Will be up on FilePlanet later tonight
We're putting up an Alpha build of NMRIH tonight on www.fileplanet.com

Grab it, test it, and tell us what you think! We're going to try and keep up with regular updates to the content so as to get new stuff to you on a regular basis.






























HAAAA I'M JUST JOSHIN' I GOT YOU GOOD YOU FUCKERS
Happy April Fools tongue.gif
posted by: Maxx
Weekly Update - March 29, 2009
First off let me apologize for not putting up the news yesterday. I was in the midst of writing the post and my girlfriend showed up, then I was whisked away from the computer like it carried The Plague or something.

Anyway, in the past ten days or so we've had a few good things happen! Both Flea and my maps are coming along great, shaping up to be quite entertaining and intense. A lot of work needs to be done, still, but we're not going to sit around on the mod waiting for perfection in every corner before we let you guys play it wink.gif

CrazyMatt is hard at work on some characters and zombies. He just settled in to his new place but he's already getting back to the nitty gritty of it. Expect more quality characters from him soon!

We're working on getting the first batch of melée weapons in the game, so in due time we'll have lots to show.

On the programmer front, we've brought on the help of a wonderful programmer named Takhiarel. He's dedicated and a hard worker and he's going to be getting right to work. On top of that, my personal friend whom I went to school with who goes by the handle Big Nah will be joining us as a programmer after mid April exams. He is graduating from Queen's University with a Bachelors of Science in Biomedicine Technology. Basically, he's a very good and very smart programmer who by all means should be a doctor but would rather program vidyagames.

I know things are slow but we're picking up steam and by keeping the team small we hope to be able to centralize work to a few reliable and dependable people, getting things done!
posted by: Maxx
Not-so-Weekly Update - March 18, 2009
Hey everyone, Maxx here.


Flea is in his week of finals at school, and I've been very busy at work, but apparently he is more busy than I so as team co-lead I have taken it upon myself to give you guys an update.

Just as a note, there is no media for you guys... Yet.

To start things off, Flea and I have been making the melée weapons and trying to get them ready in the game. We're working on getting them hooked up to the basic crowbar animation set for now, and going from there. Shots will come soon enough, but we don't want to show things that are too pre-mature.

On the map-side, Flea and I are also doing a map each right now. We don't want to give too much away, but the maps are being built in a very non-linear fashion, so the players can travel in an out of many multiple intersecting paths as they please. Flea's map is being built as the upper floors of a connecting, bridged series of office buildings with tight cooridors and unpredictable corners. My map is being built based on the topographical information I obtained from Google Earth of a strip of the shoreline of Greenpoint, Brooklyn, New York. I spent hours upon hours in Google Earth going up and down the North Atlantic Seaboard of the United States trying to find a nice location. I eventually chose a strip of land in Yonkers, New York, but recently I grew unsatisfied with the coastline and street structure and have begun making changes to bring it closer to that of Greenpoint. The map will be the streets, the docks, buildings and shops, and the player will be able to navigate all the way to the fourth floor on almost every building, as well as some rooftops.

I can't speak for Flea, but I am creating essentially 100% new content for my map. Textures, props, etc will be all custom, and until things are made, It will all be "Orange walls".


We are actively looking for any competent programmer. Know someone? Someone who isn't afraid to just jump to work and get basic gameplay going, probably from scratch.

Leave comments, and I assure you things are not dead, but without a programmer we are somewhat comatose!
posted by: Maxx
Weekly Update - March 1, 2009
This week, I wanted to go ahead and use this time to update everyone on exactly what we're going to be striving for in our first 'beta' release. A big part of NMRiH's downfall has been ideas. And in the good way, unfortunately. Everytime that it looked like the mod was on a good roll, everyone piped up, and came up with some fantastic ideas. So the coders went straight at implementing new features, and before you knew it, we had barricading before we had zombies. And that's just one example.

Do note, all of this is subject to change, but hopefully will not.

No More Room In Hell will be shipping with a single gamemode, based upon the 'Barricade' gamemode of the past. Players will spawn around maps of a medium size, usually by themselves, or at the most in groups of two. They will be seperated, and not geared up to defend themselves. Players will have to act quickly and find weapons and barricading supplies to try and survive through the coming onslaught of zombies. Rounds will generally last 5-15 minutes (May change, completely, absolutely, when we get into the testing phase, along with other small finite details). Players that die will be constricted to their newly risen corpse, forced to watch as their bodies seek out of the flesh of their former teammates without any control. The gameplay will be fast, frantic, and at it's core, the essential core of NMRiH's combat system.

From here, we will after release, expand into the gamemodes that we have come up with and thought of throughout the years. Namely our Objective gamemode. Once we have the core of Barricade down, we will be able to expand by adding new ways the maps handle things, and be able to get a few more gamemodes out without too much hassle. Down the line, we plan on adding in things such as supplies, and perhaps even a hunger system for humans that keeps the players having to explore the map and find food. And generates PvP conflict for when one group of survivors has food, and another doesn't. After all, the core of the problem between humans in a world without infrastructure is surviving at all costs, and everyone needs to eat!

I look forward to showing you all awesome things and telling you other awesome things next week, sorry this came 10 minutes late!
posted by: InZaneFlea
State of the Mod - February 15, 2009
Welcome to the second weekly news post! That's right, two weeks in a row. Pretty sure that's a first around here. Anyhow, this past week has been, well, interesting. We had a breakthrough of sorts, although not on the coding side, but on the content side. Apparently sometime in the past, someone leaked our FTP's information to Tatsur0 over at Zombie Panic : Source. While that could've gone horribly, it ended up helping out immensely. The build that we received from Pongles was that, a build. We were missing a lot of the models and props that had been created over the years and it was kind of starting to worry me. After a chat with Tatsur0, he broke the word that he had those files, and sent all of them our way, as a sign of good will. I would like to deeply thank Tatsur0 and the entire Zombie Panic team, not only for helping us get our models back, but for being as supportive as they are with us. It's not something you see everyday, but I get a genuine feel that they really want to see us reach a release, and I'm sure that will help a lot down the road.

About us ourselves, not a lot has happened in the past week. Mostly it's been me attempting to get the team back together, and get everyone on the same page. Things are bound to start off slow, but once we get the ball rolling we'll be fine. Here's a list of current team-members that have responded, and that hopefully should be around the forums a lot more!

Brian4 - Programmer
luke (+Sonic Valley)- Sound Design
Maxx - Modeling Consultant
Vok - Animator
Captain Munky - Voice Actor
nay0r - Level Designer
CrazyMatt - Character Artist
malfuncti0n - Level Designer

We've also said goodbye to Machine, Phreak, and Kan3, all of whom have let us use all content they made for the mod, so thanks to them as well. While I was hoping to have a beta build for you all this week (Haha), unfortunately there's no such amazing release. Sorry to ruin your dreams, but I'll keep posting these every week until one includes a download slot!

posted by: InZaneFlea
State of the Mod -- February 2009
Hey everyone, Maxx here!
I know it has been a long time since an update regarding the mod has been posted. I assure you that the mod is not dead. It's not nearly as far along as it should be by now (il est, done), but we are working diligently on getting the project back on track. InZaneFlea has had a programmer lined up for some time but due to technical difficulties it has been delayed quite a while. Now, though, he is on board and already hard at work.

Here is an update from Flea about what's going on:

// February 8, 2009 //
Barricading is 90% in. A few tweaks and code changes, and it should be ready to go.
Weapons are being compiled and put into the build, with many changes to come to them for sure.
Currently, there are numerous weapons in game with ironsights enabled. As it is, sprinting lowers iron sights, which works quite well.
Zombie AI is on the way. There's a lot left to do, but the base is there. Including a neat feature, where the zombies will gather towards bright or loud parts of the map, if they have nothing else to do and are so inclined.
I've made a Road to Release document, that is still a WIP. It will list all things needed to be finished for release, as well as which stage each asset is in. As it is, it's fairly bare-bones, but I'll be populating it more over the next week.
Weapon sounds still need to be applied to the weapons, but all current ingame weapons have sounds ready for them.
There are currently 7 or 8 zombies ready to be put in-game.


As it is, a lot of the things that need to be done are on the coding side. However, I can attest that Brian4 has been itching to get started, and seems to be pretty motivated about this whole endeavor. I'll be updating you all more as the days go by, so keep your eyes peeled to this forum! Any major updates will make the front page, as well as news sites across the web.

I'd like to welcome Brian4 to the team. He is working hard and he's only been around for a few days so far, and good things are to come!
posted by: Maxx
Send Help!!


ATTENTION!! We are in need of a new programmer to help us get No More Room in Hell finished. After over five years of development, we currently have enough content to create an incredible mod, however we need a programmer who can bring it all together. Much of the code has already been done and with a skilled hand we could potentially have this project out to the public within a few months. We have a hard working and professional team who are dedicated to this project and want to see it finished. Remember, mods look great on resumes and portfolios! If you're interested in joining our team, let us know.

Requirements:
- Previous work with the HL2 engine a MUST
- Time to dedicate towards this project daily
- Must work well in a team environment

Please submit your applications at jobs.nmrih@gmail.com
posted by: Cs42886
5-Years!!
That's right, No More Room in Hell has been "in development" for 5-years! Its hard to believe, I know. Unfortunately, we do not have any new media to show you today. We have been a bit behind in development over the past few months due to the leak incident and the fact that it's summer time and people don't want to be glued to their computers. Don't worry though, we're still pushing forward towards a release. It's really great to see that people are still around giving us support after 5 years of up and down development. We wouldn't be here without you guys and I personally would like to say thank you very much. A lot can change during 5 years. I graduated high school, college is finished, and now who knows whats next. One thing is for sure, I'll still be working on NMRiH and I hope you will all still look forward to playing it!

On to business... We are currently looking for a new programmer to help us finish up this project. If you are an experienced programmer (or know someone who is), please let us know! We have tons of content just waiting to be implemented and pieced together. We're getting close to finished, we just need someone to tie up the loose ends.

Thanks again for all your support,
Coleman and the NMRiH Development Team
posted by: Cs42886
Back Online
You may have noticed that the forums have been down for a good while. Unfortunately, we had a security breach and our mod was leaked. This is not only upsetting to the team, but we also had to take time away from development to revamp our security measures. The leak itself has many missing and old files and is essentially unplayable. We will resume out normal development schedule as soon as we redesign our security measures. Thanks for the continued support.

The NMRiH Team
posted by: Cs42886
We'll be back soon...
Recent events have led us to close our forums for a short time while we reevaluate our security measures. We will relaunch the boards as soon as we can along with a description of whats been going on. Thanks for your support.

NMRiH Team
posted by: Cs42886
The Welcome Wagon!
THE WELCOME WAGON!

Hello out there!

The NMRiH team is continuing it's streak of progress and picking up new faces and talent along the way. We've managed to round out the modeling department with three new guys. Please welcome to the team: Sporkeh, Machine, and Kan3. Take a moment to give them a warm welcome and enjoy some render shots of the models that they have created so far for us:

Sporkeh


Machine


Kan3


We admit that it took quite a while, but we finally got a hold of a talented character animator. One that will be able to put all of our favorite zombie motions into virtual reality! His name is Vok and here is some of the great work that he has been doing for us:

Please keep in mind that these animations are still considered "work in progress".




The Mapping Department:


As usual, our mapping department has been keeping a steady pace in the creation and production of the wonderful environments for our game. The department has also had a leadership shakeup with Generalvivi stepping down due to his professional obligations and 2d-Chris taking control of the department. Speaking of 2d-Chris, here is a new shot of his "Citylife" map that he has just about completed:

nmrih_citylife


To accommodate our gameplay mode requirements and stressing for the most custom content possible in our maps, SlimZ has overhauled his map "Cabin Fever" and would like to show off some new shots of it to all of you:

nmrih_cabinfever



Veteran mapper; Darth_Brush has been simultaneously working on a few different maps. From the chaotic streets of "City of Dawn" to the derelict halls of the hospital in "Final Stand", he is surely keeping himself busy. Take a look at some shots of these two gems:

nmrih_cityofdawn


nmrih_finalstand



Darth_Brush also suprised the team this month with the revealing of a map that has been in the planning stages for a few years now; "The Harvest". Kan3 also helped out a great deal creating an amazing 3d skybox for this map as well. Here are some teaser shots:

nmrih_harvest:



The Programming Department:


Despite his recent move from the United Kingdom to Canada, Pongles has still given us great updates in his department. Currently he is working on:
  • A fully-funtional random item spawning system.
  • Implementing the newly-created zombie animations.
  • Setting up controls and a backend for the UI menus.


Help Wanted:
As always, we are accepting applications from anyone that is interested in lending their talents to assist in the production of NMRiH. Please feel free to submit an application here: http://www.nomoreroominhell.com/forums/

We currently in most need of:
  • Character Modeler(s)
    - Must be able to model and skin character and zombie models.
    - Being able to compile models is a plus.
    - Being able to rig models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.


If you have not already done so, please visit our website @ www.nomoreroominhell.com and join our great community and keep up to date with our mod!

Thank you to all of you out there for your continuing support and we'll see you next month!
posted by: 3pidemiC
Interview with Interlopers.net
Our friend Blink over at Interlopers.net recently interviewed 3pidemiC from our team and have posted it along with a few new media shots over at their great website.

Click Here for the Interview:
www.interlopers.net

Here is a little snippet from the interview:

Can you update us on the current production situation of the mod? Are you managing to implement all the features you planned to?

Honestly, we are on the most straightforward streak of progress that we have ever had in our four years of development. Our developer builds of the game are being updated with new content and everything is really coming together. We’re certainly making sure that we have all of our code done and ready before we implement the simple things such as weapons or sounds. A mistake that most mods make (and a mistake that we have made in the past) is that they get simple things such as weapons and hand models in game, but that’s it. There is no code that really is the foundation of the game itself.

As far as our features go, I think that we’re making surprising progress in there. I say surprising because there are things being implemented that we never thought were possible. We’ve already implemented our first gameplay mode; Survival into our build. Our zombie AI has been perfected to function in a way that a true zombie fan would be proud of. The infection system has been written, oh yes, and barricading is just about done too.

Of course there are some very ambitious things that we thought of and were suggested way back in the day that (at least right now) will not be there. So things such as driveable vehicles and invisible cyber-zombies ( ) will not be in the first set up builds.


So head on over there now and read the rest of the interview and support a great website. I'm sure that this will answer a few burning questions that some of your had.



Click Here for the Interview:
www.interlopers.net

Oh, and stay tuned for some other cool things this month....
posted by: 3pidemiC
Santa's Been Bitten!



Ho! Ho! Ho!

We're back in action! That's right, The No More Room In Hell team is moving full steam ahead with progress of the mod. Our staff has been putting many hours into the content that is now filling up our builds. At this current moment we have caught up to, and then passed the progress of the "old builds" of our mod that were revealed over a year ago to everyone. Sound confusing? Here's a quick and simple explanation:

After revealing the in-game screenshots from our "old builds" over a year ago, the team went through some hard times. FTP hijacking, hard drive crashes, and team members leaving forced the progress of the mod into a recession. All of that changed once we found new dedicated staff members. Our old code was completely redone to make it much more efficient and stable. This means that we had to take our game code and build it from the ground up (again). Once that was complete, we began to add our content back into the new builds. Now we have stable developer builds being released on a weekly basis that are featuring more and more content, and of course new items are being made and implemented as well! We are confident enough at this point to release some new media as well as bits of news to you guys. But first...

Why not take a second to vote for us as the BEST unreleased mod on ModDb? CLICK HERE TO VOTE! (Scroll down and click the + next to Half-Life 2)

Now! Let's get started...

The Coding Department:

Pongles, our lead programmer, has put a huge amount of time into redesigning our mod's code to ensure to our game will be stable, unique, and comparable to professionally-developed online gaming experiences. Here is a rundown on what he has done thus far in our current developer builds:

  • New Zombie AI (many features are inspired by the renowned Zombie Survival Guide)
  • New Weapon System with Penetration
  • Extensible Gameplay System
  • A system that ensures any map is fully infested with Zombies with their numbers affected by such factors as the number of players and their ability


The Mapping Department:
click the images to enlarge them

A wonderful new mapper by the name of 2d-Chris has joined the NMRiH ranks. Some of you may know his work from the Insurgency modification. Well, he has brought his hard work ethic and motivation to our team and has been putting long hours into his map; nmrih_citylife. This is actually a redesigned map previously created by former staff member, Dark. We'll let the screenshots do the talking, but as you can see, Chris has made this map his own:

nmrih_citylife


Malfuncti0n continues his work on his industrial-style map, nmrih_auger:

nmrih_auger



Slimz has made a lot of progress on his abandoned resort map, nmrih_cabinfever:

nmrih_cabinfever


Generalvivi has been hard at work as well, switching back and forth between his two maps, nmrih_stranded and nmrih_hardshoulder:

nmrih_stranded


nmrih_hardshoulder


The Modeling Department:
click the images to enlarge them

Neo God has been cranking out a variety of stellar models which include a Cut-off Saw, Chainsaw, Spade, Beer Bottles, Zombie, and a Gas Can:



Slip777 provides us with a nice n' new shiny shank:

"KM2000" Knife



Wallpaper:

It's the holidays, right? Well here a couple special wallpapers from the NMRiH Team:


1024 x 768
1280 x 1024


1024 x 768
1280 x 1024



The No More Room in Hell Team is always looking for new blood. While most of our positions are currently filled, we are still looking for people in the following areas:
  • Character Animator(s)
    - Character animators are needed immediately as we need our current animator to focus on other aspects of development.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.
  • Prop Modeler(s)
    - Must be able to model and skin prop models for our maps.
    - Being able to compile models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.
  • Character Modeler(s)
    - Must be able to model and skin character and zombie models.
    - Being able to compile models is a plus.
    - Being able to rig models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.

Remember, you must include samples of your work or we will not process your application. If you think that you would be a valuable asset to our team and do not see an open position, apply anyways. We’re always looking for talented people who want to be part of a dedicated and professional mod team. Don’t forget, mod experience is an excellent way to break into the gaming industry.

You can submit your applications HERE!
posted by: 3pidemiC
Welcome to the New Forums!
Hello everyone!

As you can tell, we have completely revamped our forums. We have purchased a license from Invision Powerboards and have transferred over as much content from our old forums as we could. Here are some things that did not transfer:

* Passwords for user accounts. You must use the "Forgot password' link to reset yours. If you want to change your password after it has been reset from random characters to a custom one of your choice go to "My Controls" and then "Change Password". If you are still having problems, please PM an admin.

* The "Privileged Members", "VIP", and "Global Moderator" user accounts from our old forums. If you were a part of those groups, please remake your account and PM an admin to have your post count and join date corrected.
* The old threads. Not too worry, you will still be able to view them here: (Waiting for forums to be shut down and link to be given to me).


We apologize for any inconvenience.

Now let me thank all of those who made these new forums possible. Anyone that had generously donated their money to help fund these will be recognized and awarded in the future. We will create special rank icons and other things to show our appreciation.

NEW FEATURES:

Now, as these are brand new forums, there are many new features that we want to make your aware of:

Post Reporting:
If a member has made a post that you do not think is acceptable and your would like the moderators to look at or take action against, please click the "Report" bottom located in the bottom left portion of the said post. All reported posts will be sent to the moderators and they will take it from there.

View New Posts:
This is generally a feature that is present on almost all forums out there. But not on our old one! Just click the "View New Posts" link located near the top left of your page to display all of the posts since your previous visit. This is an extremely useful feature that many people seem to miss.

100 Post Exclusive Forum:
Many veterans will remember this one. It is an area of the forum that is available only to members that have been around long enough to have 100 posts. In this area, you will be shown exclusive media not available to the public from the staff. Please note that the moderators will watch for spammers so please do not post spam in order to get your post count up! It will be deleted!

Personal Photos:
Within your profile settings, you may upload a personal photo for your profile that will be seen when others view your profile information.

Standard Features:
Anyone that had used our old forums knows that we were missing many standard forums features. Well, now they are here. Please take the time to search around and discover all of the things you can do!

SUGGESTIONS:

If any of you have any ideas on how we can improve these forums, please let us know! We realize that there are a ton of different plugins, mods, and other things to implement so let us know if you want one!

Please take the time to look around and start posting! Let's make these new forums great!

Please keep in mind that this forums look and features will be changing over the next couple of weeks to customize it more to our mod!
posted by: 3pidemiC