Hosted By: Trinity Gaming
Night of The Living Beta 1.04 Download Live!

A few words from Dman:
Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog below.
We have new things for all to enjoy! Like survival? Well we have a new community map just for that. We've included the map in our official build because we liked it so much, it's called nms_isolated created by Lou Saffire. Hate high pings? Our lead programmer ssba has vastly improved network performance when it comes to npcs on a server. Linux server owner? Thanks to a generous donation of a server by BloodBathGaming.net we have been able to work out the kinks in our Linux server files. Same goes for RawCG.net who as always provides us with excellent official public and private windows testing servers.
Full Client Download Locations:
Patch Download Locations:
Code
- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following:
- Drain per zombie per sec: 0.5 -> 0.15
- Max drain per sec: 5 -> 2
- Drain per sec while empty: 0.25 -> 0.2
- Player drain counter per sec: 1.5 -> 1.75
- Drain per zombie per sec: 0.5 -> 0.15
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of "nmrih_safezone_supply" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.
Art
- Added various static furniture props
- Added and optimized various particle effects
- Added new supply cache GUI
- Added missing camera movement to fireaxe
- Added recoil camera movement to MP5A3
- Updated SV10 reload animation
- Changed flashlight texture
- Added new "Movie" texture to nmo_broadway theater.
Sound
- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some
Maps
- nms_flooded
- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various "godspots"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)
- Fixed supply drop being out of reach because of clipping
- nmo_chinatown
- Removed some unnecessary zombie spawns
- Removed some unnecessary barricade boards and entities to save on ent data
- Added slight increase to overall lighting
- Clipped off several "godspots" (counters, dumpsters, etc.)
- Improved optimization in several areas
- Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
- Added some shotgun ammo boxes in gun shop area
- Replaced all tables and file cabinets with new static prop versions
- Removed some unnecessary zombie spawns
- nmo_broadway
- Changed texture on movie theater screen
- nms_isolated
- Added nms_isolated (community map from lou_saffire)
Map Spotlight nms_isolated!
We have shirts for sale!
BUY NOW!
All money goes to server & web hosting costs.
All money goes to server & web hosting costs.
New Wallpaper!
Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines who goes on to the next wave. Now if you don't mark it zero you are about to enter a world of pain. Sometimes I feel like the whole world has gone CRAZY. LIKE I'M THE ONLY ONE WHO GIVES A SHIT ABOUT THE RULES. NOW MARK IT ZERO.
We Are Hiring!
No More Room in Hell is hiring, folks. We need talented and reliable individuals to bring about the apocalypse. We are looking for:
posted by: Dman757 - social media:
Community Spotlight: nms_isolated + T-SHIRT
Hello survivors! No More Room in Hell has been out now for almost half a year and we've had three major patches and tons more to come! As with all mods, and a little bit of time, we start seeing some great maps being made by the community. The team is loving what we are seeing (and playing!). That is the subject of this post, to shine a spotlight on the best maps and content the community has to offer. Each time we find a gem we will feature it in hopes of spreading the word and thus giving the players something more to play while they wait for updates.
Beta 1.04 patch is set for release sometime next week. It will include nms_isolated, but you can get the map early at lou saffire's thread!
Map: nms_isolated
Author: lou saffire
Release Thread (DOWNLOAD)
Description: Following the trend of recreating the "Night of the Living Dead" farmhouse, lou saffire's L4D2 map turned No More Room in Hell is a frighteningly detailed rendition of that same home where the strong-willed Barbara (Patricia Tallman) took up residence in Tom Savini's 1990 remake. Though still in Beta, the map is a blast to play. Grab a Sako and provide cover from the top floor as your fellow survivors scavenge for equipment and barricade entrances. Make your last stand in the cramped basement and wish you had brought more ammo.
We Are Hiring!
No More Room in Hell is hiring, folks. We need talented and reliable individuals to bring about the apocalypse. We are looking for:
Beta 1.04 patch is set for release sometime next week. It will include nms_isolated, but you can get the map early at lou saffire's thread!
Map: nms_isolated
Author: lou saffire
Release Thread (DOWNLOAD)
Description: Following the trend of recreating the "Night of the Living Dead" farmhouse, lou saffire's L4D2 map turned No More Room in Hell is a frighteningly detailed rendition of that same home where the strong-willed Barbara (Patricia Tallman) took up residence in Tom Savini's 1990 remake. Though still in Beta, the map is a blast to play. Grab a Sako and provide cover from the top floor as your fellow survivors scavenge for equipment and barricade entrances. Make your last stand in the cramped basement and wish you had brought more ammo.
BUY NOW!
We Are Hiring!
No More Room in Hell is hiring, folks. We need talented and reliable individuals to bring about the apocalypse. We are looking for:
posted by: Xendrid - social media:
Do you have a Linux Server? Read here!
All,
We're starting to wrap up development on the 1.04 patch, and due to that we would like to make a humble request to the community. In the past as some of you may know, NMRiH has been plagued with various issues which are exclusive to Linux servers. Due to a lack of resources (and mostly time) we've been unable to fully test out our Linux server binaries in the past for crash issues. With this in mind, we would like to ask the NMRiH community if they would be willing to temporarily donate a Linux server for us to check if the Linux files for 1.04 are working as intended with no surprise issues.*
If you are an interested Linux server owner, simply post in this topic and a developer will contact you for further details. Alternatively, shoot an email to nmrihmod@gmail.com. You can also contact us in our irc channel; if you do so, don't just leave immediately if no one responds!
*If we don't get a Linux server, don't worry, we can still test out the binaries on our own Linux VM!
We're starting to wrap up development on the 1.04 patch, and due to that we would like to make a humble request to the community. In the past as some of you may know, NMRiH has been plagued with various issues which are exclusive to Linux servers. Due to a lack of resources (and mostly time) we've been unable to fully test out our Linux server binaries in the past for crash issues. With this in mind, we would like to ask the NMRiH community if they would be willing to temporarily donate a Linux server for us to check if the Linux files for 1.04 are working as intended with no surprise issues.*
If you are an interested Linux server owner, simply post in this topic and a developer will contact you for further details. Alternatively, shoot an email to nmrihmod@gmail.com. You can also contact us in our irc channel; if you do so, don't just leave immediately if no one responds!
*If we don't get a Linux server, don't worry, we can still test out the binaries on our own Linux VM!
posted by: Riley - social media:
eBook - Beta 1.04 Status
Awhile back in August of 2011 we announced a short story contest. Participants would go on to write a short story based in the same universe as our game. In order to let people truly express their writing prowess we capped the words at the standard 7,500 words. We got a lot of entries that reached that cap and they could have kept going too! Some of them were funny, some of them sad, and even some grotesque zombie smut which I won't be getting into. It was a blast to read these stories. We would have had a proper update for this sooner, but it took months to read the entries and get everyone to vote on a winner. By that time we were in a rush to get the mod ready for a public release and the other half of the contest got pushed to the way side. The winner Darrin "Bluehawk" Boland's story will still be designed into an official map. We also planned to have the best entries featured in an eBook. So here it is!
BETA 1.04 Status
We hope you all have been enjoying Survival mode. The team has been hard at work tweaking and bug fixing. The Beta 1.04 update is going through final testing. The game mode mechanics are undergoing a few changes as well as Flooded. Vincent has incorporated traps to aid in your survival and boarded up numerous entrances to change the flow in game play. SotaPoika applied some bug fixes to Chinatown as well. Beta 1.04 will see further optimization and will help improve and balance the Survival mode. Want to help make NMRiH better? Give your feedback on Survival mode here!
We Are Hiring!
PC Gamer's Mod of the Year is hiring, folks. We need talented individuals to bring about the apocalypse. We are looking for:
Memories of a Survivor by naveninja
4:32 A.M. by Dax
NMRiH Contest Entry by Setch Dreskar
- Winning Entry -
The Transmutation of Anastasia by Darrin Boland
NMRiH by Emanuel Morshouris
No More Room In Hell by Draco122
Dead or Dying by Punisher
THE FACES OF DEATH by Derek Santos
Last Echoes by Christina
4:32 A.M. by Dax
NMRiH Contest Entry by Setch Dreskar
- Winning Entry -
The Transmutation of Anastasia by Darrin Boland
NMRiH by Emanuel Morshouris
No More Room In Hell by Draco122
Dead or Dying by Punisher
THE FACES OF DEATH by Derek Santos
Last Echoes by Christina
Was your entry not included? Want to finish the story? Post it in our Fan Fiction forum!
BETA 1.04 Status
We hope you all have been enjoying Survival mode. The team has been hard at work tweaking and bug fixing. The Beta 1.04 update is going through final testing. The game mode mechanics are undergoing a few changes as well as Flooded. Vincent has incorporated traps to aid in your survival and boarded up numerous entrances to change the flow in game play. SotaPoika applied some bug fixes to Chinatown as well. Beta 1.04 will see further optimization and will help improve and balance the Survival mode. Want to help make NMRiH better? Give your feedback on Survival mode here!
We Are Hiring!
PC Gamer's Mod of the Year is hiring, folks. We need talented individuals to bring about the apocalypse. We are looking for:
posted by: Xendrid - social media:
Patch 1.03 Live!
A few words from Maxx:
It's been a while, but our 1.03 update featuring the Survival gamemode is finally here! Lucky for you, now you get to experience some big improvements, additions and changes to No More Room in Hell. We hope that you all enjoy 1.03 and everything it brings along, and we would love to hear what you have to say about it! We are building NMRiH incrementally, one little bit at a time and we want all of you to be a part of that process. Come join us on our forums and be heard! We are often directly involved with the community, and any bugs you might find, ideas you might have or even just stories of your experiences playing the game are all very much appreciated and encouraged.
Just remember that No More Room in Hell is a constant Work-In-Progress; anything and everything are subject to change. Many elements of the 1.03 patch for example are simplified concepts, prototypes of larger ideas that will grow and improve with your feedback. Many of the changes in 1.03 are based on the extensive feedback we received regarding earlier versions, so come talk to us!
Full Client Download Locations:
Patch Download Locations:
Video overview of survival:
nms_flooded Screen Shots:
1.03 Changelog
New
- Added Survival Gamemode
- Added "nms_flooded" map by Vincent
- Added Woodman's Hatchet melee weapon
- Added Mossberg 500A shotgun
- Added Helicopter supply crate
- Added Player and Zone supply items
- Added "Jive" as a playable character
- Added Two additional zombie models
- Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
- Added Tactical reloads and ghost loading
- Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
- Added Video on game launch.
Changed
- Rebalanced melee weapons based on player feedback
- Changed zombie health and damages
- Improved zombie AI and behavior
- Fixed missing sounds for some weapons
- Fixed some crashes during map changes
- Enabled local pathing for zombie npcs
- Updated numerous particle effects
- Re-recorded all player voice commands
- Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
- Increased Phalanx pills cure time to 3 minutes
- Removed chainsaw from random melee weapon spawning entities
- Player pain sounds are no longer distance-variant
- Certain console commands now require sv_cheats
- Shove damage is now factored into sv_friendly_fire_factor
Good luck out there!

Mapping Info!
We have a few things going on for mappers in the next few weeks. First off we will be having a mapping competition with some specified theme to be determined. Second we will be opening a public submission process for community made maps to be included into the main build, details and requirements will be announced with he mapping competition. Finally as always we are looking for mappers and modelers to join our team. If you are interested send us an applications to nmrihmod@gmail.com or directly on our forums.
Now as for mapping survival maps as introduced in 1.03 we have a short tutorial on setting up your map in hammer on our wiki located at this link.
posted by: Dman757 - social media:
Will You Be My Undead Valentine?

Valentine's Special! Because we love you all soooooo much <3
We know that you all have been waiting a long time for the 1.03 patch and Survival mode, and today, because all of us here <3 all of you over there sooo much for sticking with us all this time we have something special for you!
Our resident media mogul, Xendrid, has whipped up another sweet trailer for NMRiH, this time showcasing Flooded, Survival, and many more new features! This is a trailer that is sure to make your heart flutter with joy. Or maybe that's just the virus kicking in before you turn... Either way, grab your shotgun, grab your Phalanx, and enjoy!
So here is a brief overview of a few of the new things coming in 1.03, a full changelog will be included when the patch goes live.
1.03 at a glance:
- New Gamemode: Survival
- A unique twist on the traditional wave-after-wave style of gameplay, with a little dash of King of the Hill for good measure! - 2 New weapons: Mossberg 500A & Woodman's Hatchet
- A traditional civilian & law enforcement shotgun, and a leathal one-handed skull-splitter - New Player Character - "Jive"
- Our resident character artist CrazyMatt decided to have a little fun, and made quite the flamboyant badass to add to the survivor roster - New Map - nms_flooded
- Vince has worked on this map a few times in the last year or so, going through many versions. The end result is a tight, stylish, and atmospheric nightmare perfect for Survival! This is our premiere map to show off the core premise of the mode - Rerecorded Player Voice Commands
- The heart of a lion and the voice of an angel, our beloved Cleric has re-recorded the survivor voice commands with some real oomph and power. All that's missing is a little Fus Ro Dah! - Re-balanced weapon damages: based on player feedback
- You spoke, we listened. Maybe we didn't listen that well, but that's for you to tell us! We've re-balanced many melee weapons and firearms, but even after 1.03 goes live, we still want your feedback to help improve even more! - One-handed Melee: What to do with that free hand?
How about holding to a flashlight while you swing that lead pipe around like a madman? That'd be pretty handy, wouldn't it?
Stay tuned everyone, the patch is coming real soon!
posted by: Maxx - social media:
NMRiH wins PC Gamer's Mod of the Year award!
PC Gamer has been showing No More Room in Hell a lot of love recently. This past week has been filled with excitement for us. Just in case you don't follow our twitter or facebook page here is a recap of what has gone on this past week!
- Mod of the Year award announcement
PC Gamer said:
Mod of the Year:
No More Room in Hell
Derived from the classic, shuffling-zombie template of the George Romero movies, No More Room in Hell feels uniquely more like a horror game than an FPS. Every bullet matters, and you can’t hold a flashlight and a weapon at the same time (other than your pistol), so illuminating a zombie with your Maglite while a teammate applies his sledge-hammer is typical of the game’s excruciatingly tense, realistic teamwork.
- Mention on the PC Gamer Podcast (Mention at ~42 minute mark)
Summary said:
A few of the editors at PC Gamer recall their initial experience playing No More Room in Hell. They tell a tale of their adventures and of their choices when confronted with tough decisions. Also they some nice things about the mod and give their first impressions.
- VoD of Editors Playing NMRiH
Summary said:
Fighting for their lives against the seemingly endless hoards of living dead a few brave writers and editors test their luck and leave the confines of their shelter in the attempt at contacting the national guard. All the while streaming a live audience who can only watch in shock and awe.
- Article in PC Gamer Magazine:
Dman757 said:
Well we didn't want to post the entire article since the magazine hasn't officially been released yet as far as we know. Although in the March issue #224 of PC Gamer we are featured in a full page article on page 86.

posted by: Dman757 - social media:
Gmod SWEP Pack
A fan recently contacted us about making a SWEP pack for gmod. So we said sure! The pack is still a work in progress but the first version done and playable. You can help us with future releases by reporting all bugs to nomoreroominhelp@gmail.com
Scripts/Pack Made by: Roman "Spy" Glebenkov
Models, Sounds, Animations, Etc: No More Room in Hell Team

Don't think we've forgotten about Update 1.03. We are currently testing our new gamemode to make sure it's the best experience we can offer. We prefer shorter release cycles but there is quite a bit of testing/polishing we want to do before releasing to the public.
Scripts/Pack Made by: Roman "Spy" Glebenkov
Models, Sounds, Animations, Etc: No More Room in Hell Team

Don't think we've forgotten about Update 1.03. We are currently testing our new gamemode to make sure it's the best experience we can offer. We prefer shorter release cycles but there is quite a bit of testing/polishing we want to do before releasing to the public.
posted by: Dman757 - social media:
SOPA/PIPA
I am sure that all of you by now have heard about the proposed laws in the United States, SOPA and PIPA.
We on NMRiH, our team and testers and our entire community, would all be adversely affected by the passage of the bills Stop Online Piracy Act (House Resolution 3261) and Protect Intellectual Property Act (Senate Bill 968). Not only would passage and adoption of either or both of these bills in to law hurt us here working on NMRiH, but they would be absolutely detrimental to the health and well-being of the free, open, and unrestricted internet we all know and enjoy today.
We here on NMRiH fully support the blackouts and protests being conducted by Wikipedia, Reddit, and many other sites.
Even if you are not an American citizen (I fall in to this category myself), we can still take action to demonstrate the general public's widespread opposition to both of these bills.
As project manager for No More Room in Hell, and as your Canadian super-bro, I encourage all of you to let your State Department/Foreign Ministry know that you oppose SOPA/PIPA in the United States, and let your local government representatives know that you oppose any similar bill where you live!
Sign the Avaaz.org petition now to get started on having your voice heard:
Save the Internet Today
-- Maxx and the rest of the NMRiH team
We on NMRiH, our team and testers and our entire community, would all be adversely affected by the passage of the bills Stop Online Piracy Act (House Resolution 3261) and Protect Intellectual Property Act (Senate Bill 968). Not only would passage and adoption of either or both of these bills in to law hurt us here working on NMRiH, but they would be absolutely detrimental to the health and well-being of the free, open, and unrestricted internet we all know and enjoy today.
We here on NMRiH fully support the blackouts and protests being conducted by Wikipedia, Reddit, and many other sites.
Even if you are not an American citizen (I fall in to this category myself), we can still take action to demonstrate the general public's widespread opposition to both of these bills.
As project manager for No More Room in Hell, and as your Canadian super-bro, I encourage all of you to let your State Department/Foreign Ministry know that you oppose SOPA/PIPA in the United States, and let your local government representatives know that you oppose any similar bill where you live!
Sign the Avaaz.org petition now to get started on having your voice heard:
Save the Internet Today
-- Maxx and the rest of the NMRiH team
posted by: Maxx - social media:
MOTY 2011 and Beyond
We're really busy working on the mod, but here is a quick little post before the timer ends for the 2011 MOTY voting. We'd like to let our fans know that the mod isn't going anywhere but forward. As the legacy of the mod shows, there is no stopping it. We thank you for sticking with it and we're going to keep expanding and adding new content. First off, there is an update coming for NMRiH. A new mode, a new map to go with it and a few other technical things.
In version 1.03 of NMRiH, we'll be introducing a new game mode! The mode is wave based much like Killing Floor in which players must fight off wave after wave of enemies. In our game, after a certain wave is completed a supply drop will take place allowing the players to restock on ammunition and other supplies. Vincent's map Flooded will be the premiere map for this game mode. Though it is the only map in this update, we have more in the works for future ones!
The longevity of NMRiH does not depend solely on the developers working on it. The bigger picture is you, the community. You may have noticed a new sub-forum on our official forums called "Official Fan Map Submission". This section will soon be open to community mappers who have created a level for NMRiH and wish to submit it for review. What will it be reviewed for? To become an official map! The team will play the map and decide if it is up to standards with what we are looking for in an official map and if it passes the test it will be included in future versions of the mod. Of course you can always post your mapping endeavors in our general Mapping section. Among other things, content is constantly in the works for the mod whether it be map props or weapons. Here is a shot of the newest melee addition Maxx cooked up:
In version 1.03 of NMRiH, we'll be introducing a new game mode! The mode is wave based much like Killing Floor in which players must fight off wave after wave of enemies. In our game, after a certain wave is completed a supply drop will take place allowing the players to restock on ammunition and other supplies. Vincent's map Flooded will be the premiere map for this game mode. Though it is the only map in this update, we have more in the works for future ones!
The longevity of NMRiH does not depend solely on the developers working on it. The bigger picture is you, the community. You may have noticed a new sub-forum on our official forums called "Official Fan Map Submission". This section will soon be open to community mappers who have created a level for NMRiH and wish to submit it for review. What will it be reviewed for? To become an official map! The team will play the map and decide if it is up to standards with what we are looking for in an official map and if it passes the test it will be included in future versions of the mod. Of course you can always post your mapping endeavors in our general Mapping section. Among other things, content is constantly in the works for the mod whether it be map props or weapons. Here is a shot of the newest melee addition Maxx cooked up:
Expect a trailer for the new mode and the 1.03 update itself very soon! Lastly, we ask for your continued support by putting in your vote for us in the ModDB 2011 Mod of the Year Awards! Also check out Contagion in the IOTY Awards as well! Again we thank you guys for supporting us and the modding community!


posted by: Xendrid - social media:




















