Hosted By: Trinity Gaming
SOPA/PIPA
I am sure that all of you by now have heard about the proposed laws in the United States, SOPA and PIPA.

We on NMRiH, our team and testers and our entire community, would all be adversely affected by the passage of the bills Stop Online Piracy Act (House Resolution 3261) and Protect Intellectual Property Act (Senate Bill 968). Not only would passage and adoption of either or both of these bills in to law hurt us here working on NMRiH, but they would be absolutely detrimental to the health and well-being of the free, open, and unrestricted internet we all know and enjoy today.

We here on NMRiH fully support the blackouts and protests being conducted by Wikipedia, Reddit, and many other sites.

Even if you are not an American citizen (I fall in to this category myself), we can still take action to demonstrate the general public's widespread opposition to both of these bills.

As project manager for No More Room in Hell, and as your Canadian super-bro, I encourage all of you to let your State Department/Foreign Ministry know that you oppose SOPA/PIPA in the United States, and let your local government representatives know that you oppose any similar bill where you live!

Sign the Avaaz.org petition now to get started on having your voice heard:

Save the Internet Today



-- Maxx and the rest of the NMRiH team
posted by: Maxx - social media:
MOTY 2011 and Beyond
We're really busy working on the mod, but here is a quick little post before the timer ends for the 2011 MOTY voting. We'd like to let our fans know that the mod isn't going anywhere but forward. As the legacy of the mod shows, there is no stopping it. We thank you for sticking with it and we're going to keep expanding and adding new content. First off, there is an update coming for NMRiH. A new mode, a new map to go with it and a few other technical things.

In version 1.03 of NMRiH, we'll be introducing a new game mode! The mode is wave based much like Killing Floor in which players must fight off wave after wave of enemies. In our game, after a certain wave is completed a supply drop will take place allowing the players to restock on ammunition and other supplies. Vincent's map Flooded will be the premiere map for this game mode. Though it is the only map in this update, we have more in the works for future ones!

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The longevity of NMRiH does not depend solely on the developers working on it. The bigger picture is you, the community. You may have noticed a new sub-forum on our official forums called "Official Fan Map Submission". This section will soon be open to community mappers who have created a level for NMRiH and wish to submit it for review. What will it be reviewed for? To become an official map! The team will play the map and decide if it is up to standards with what we are looking for in an official map and if it passes the test it will be included in future versions of the mod. Of course you can always post your mapping endeavors in our general Mapping section. Among other things, content is constantly in the works for the mod whether it be map props or weapons. Here is a shot of the newest melee addition Maxx cooked up:

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Expect a trailer for the new mode and the 1.03 update itself very soon! Lastly, we ask for your continued support by putting in your vote for us in the ModDB 2011 Mod of the Year Awards! Also check out Contagion in the IOTY Awards as well! Again we thank you guys for supporting us and the modding community!
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posted by: Xendrid - social media:
Vote for NMRiH for the Moddb Mod of the year awards!
We got nominated to the top 100! Now for the real voting phase. Help vote for us please!

Click the image or this link to go to the voting page! It only takes a second.

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posted by: Dman757 - social media:
Hotfix Patch 1.02b

Hotfix is required to go along 1.02 client. Please install hotfix after you have installed the 1.02 download.
You can download 1.02 here.

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Help nominate us for mod of the year!

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posted by: Dman757 - social media:
Patch 1.02 Live
Hello again! We've been hard at work on this latest patch the past few weeks. We have optimized and fixed quite a lot of issues that have been reported to us. In next few weeks we have planned some special things for community members and map makers so stay tuned for that!


Please note: We have edited/renamed/moved and modified quite a lot of files such that we won't be having a patch but only the standalone download. Sorry for the inconvenience please be sure to delete the previous installation if you are manually installing the mod.


Download Locations:

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1.02 Change Log:

Code:
  • Objective glow outlines now display properly
  • Zombie pathfinding now uses nav meshes
  • cl_stickyironsight 1 bug fixed (this means you can fire while holding down your is key if ironsight mode is toggled)
  • Introduced new method of zombie spawning (more intellgent and gives more control to mappers)
  • The Sako 85 scope isn't as finicky now
  • Player collision reintroduced in response to accidental FF
  • Developers will now show up with (DEV) next to their name on the scoreboard in order to prevent players from imitating team members.
  • Tweaked stamina drain and regeneration rates
  • Max stamina is tied to player health
  • Shoving now costs more than what would regenerate in the cooldown time
  • Players cannot throw props with the Use key (they'll just drop in place)
  • Fixed some crash issues
  • New graphical effect for Sako 85 Scope
  • Some network optimizations (still ongoing)
  • Fixed player list functionality in main menu

Sound:
  • Updated firearm sounds
  • Added new child zombie sounds
  • Added new runner zombie sounds
  • Added phalanx usage sound
  • Added maglite sound
  • Fixed bash sounds for pistols

Art:
  • Optimized textures and material
  • Added LODs to some zombie models
  • Added new child zombie model
  • Added flare gun ammo model

Maps:
  • nmo_broadway:
    • Updated spawn area
    • Tweaked ammo and weapon amounts
    • Removed the stair building objective and added a door key objective in its place
    • Optimization
    • Reduced number of gas tanks in fastex truck and made them non solid to players
    • Gun shop padlock workaround fixed
    • Fixed some areas where objective items can be thrown into out of reach places
    • Added color correction

  • nmo_cabin:
    • Updated spawn area
    • Tweaked ammo and weapon amounts
    • Added objective glows to the welder and the accompanying door that it's supposed to be used on
    • Readded planks to the cabin's front door
    • Fixed the boat not appearing in the boathouse
    • Fixed areas where objective items can be thrown into out of reach areas
    • Fixed area_portal error at the cabin's front door
    • Tweaked zombie amount in certain hallways
    • Added color correction

  • nmo_chinatown:
    • Tweaked ammo and weapon amounts
    • Slightly changed the path to the ladder button objective


*As a temporary fix for if you start lagging in open areas, try changing the following console settings:

rate 60000
cl_cmdrate 30
cl_updaterate 30


Also we are aware of some issues with melee weapons and various other things. Thus we are still in beta and we ask for your patience


Social Media Links:

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posted by: Dman757 - social media:
Patch 1.01 is LIVE
Yeah, there were a few bugs in Beta 1.0 I guess, but that is what a 1.01 patch is for! We here at the NMRiH team are happy to bring you Patch 1.01 for No More Room in Hell. We went in to overtime to try and resolve as many major issues (and some minor ones too) that we had been hearing about from all of you guys.

After playing dozens of games of NMRiH with so many of you awesome people and getting your feedback directly while playing with you, we have been able to gather a lot of information to help us tighten up the graphics. From my firsthand experience over the last few days I personally have learned a lot about what you guys like and dislike and what you think needs fixing or changing. Everyone on the team, developers and testers alike, have been playing with all of you and also taking notes. So we rocked out hard and tried to get as much done as quickly as possible so we could deliver it to you!

Keep in mind that this does not fix everything, and there will still be crashes from time to time. We want to keep improving the game to be the best experience it can be. In order to achieve that goal, we want your input on how best to do that! Come join our forums and contribute your thoughts!

Download Links (Full) (1.18GB):



Full:

TORRENT - Beta 1.01 FULL Direct Link
DOWNLOAD

Alternate Mirrors:

TORRENT - Beta 1.01 FULL (Fileserve)
DOWNLOAD

TORRENT - Beta 1.01 FULL (Megaupload)
DOWNLOAD


Download Links (Patch) (99.7MB):

ZIP FILE - Beta 1.01 PATCH (Moddb)
DOWNLOAD

TORRENT - Beta 1.01 PATCH Direct Link
DOWNLOAD

Alternate Mirrors:

ZIP FILE - Beta 1.01 PATCH (Gamefront)
DOWNLOAD

ZIP FILE - Beta 1.01 PATCH (Megaupload)
DOWNLOAD

TORRENT - Beta 1.01 PATCH (Fileserve)
DOWNLOAD

TORRENT - Beta 1.01 PATCH (Megaupload)
DOWNLOAD

Please seed the Torrents!

REMEMBER - For Patch 1.01 to be effective in fighting crashes, we ask that you delete your Config.cfg file in your Sourcemods/nmrih/cfg folder!


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Now, here is the Changelist for Patch 1.01:

v1.01


  • Cleared out config_default.cfg except binds (should fix most crashes when changing maps)
  • Fixed godmode when mp_friendlyfire is 0
  • Rewrote shaders to be more efficient and prevent crashing
  • Fixed viewmodel particles (and flashlight) appearing wrong to an observer
  • Tweaked default values of map length, overlord despawn timeout
  • Player names should now always appear above the player's head
  • Friendly fire damage has been reduced (which is now a convar, sv_friendly_fire_factor)
  • Players will not incorrectly turn now if killed by another player (only if killed by headshot by another player)
  • Fixed phalanx bottle orientation on hip
  • Fixed phalanx bottle not being removed after being used (causing the floating pills)
  • Screen shader effects can be disabled by turning off "nmrih_screenspace" ConVar
  • Fixed sv_realism damage
  • Decreased cl_npc_interp to 0.1
  • Made mp_timelimit 0 mean infinite time on the map
  • Auto kick players that are idle for x amount of time (set by convar, typing / navigating ui does not count towards activity)
  • Implemented Vote Kick / Vote Ban systems
  • Added brush entity (func_ff_blocker) that prevents friendly fire for players inside of it, currently used in spawn rooms
  • Fixed two female zombie sounds that were looping
  • All zombie hitboxes have been rebuilt
  • Lump allocation errors should now be fixed
  • Players can now spawn into games for the first 2 minutes or first 2 objectives, whichever takes longer
  • Tweaked damage based on new hitboxes
  • Fixed turned zombie models leaning
  • Added weapon switch keybinds to keybind menu
  • Added picture of default keybinds to randomized loading screens
  • Fixed issue where decals would be continually applied each map reset
  • Added head gibbing to all zombie models (except player zombies)

------------------------------------

As I mentioned in the header above, much like the greatest President of all time George W. Bush taught us all, Western style democracy is the greatest thing in the history of the world. With that being an obvious scientific fact, we would like to introduce you to votekick and voteban options in NMRiH!

Both votekick and voteban are functioning by default in any server. Information on how both features work can be found HERE.
posted by: Maxx - social media:
NMRiH Beta 1.0 Release
My name is Matt Kazan, most of you know me as Maxx. I joined the No More Room in Hell team in 2004 shortly after the release of Half-Life 2. I saw the mod evolve over time and and I watched as it went through many different iterations and hardships (4554). In January 2009 InzaneFlea and I were given control of the project from its founder Coleman Sweeney, and from scratch our dedicated team undertook the task of seeing it through to finally making a public release.

We have all worked hard and we’re proud of what we’ve done. The amount of work everyone on the team has put in has not gone unnoticed and the efforts in all departments have truly paid off, but it isn’t finished yet. We hope that you will enjoy the game and give us your feedback to help us make it the best that we can. We’ve even created this handy email for submitting bug reports: nomoreroominhelp@gmail.com

Ladies and gentlemen, as project manager it is my pleasure to present No More Room in Hell.


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Primary Mirror:
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Alternatively, you can use Desura for quick and easy install:
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Alternate Mirror Windows Client (Team Sanctum) #1
Alternate Mirror Windows Client (Fileserve) #2
Alternate Mirror Windows Client (AusGamers)#3


Linux Server
For those interested in hosting dedicated servers on Linux, you can get the files here:
Linux Server Files (Team Sanctum)
Linux Server Files (Fileserve)


Getting Started
For new players it is recommended that you check out our NMRiH Wiki to read the Beginner’s Guide plus info on weapons and items and more. It will explain the basic gameplay mechanics and controls for NMRiH. It also includes tutorials for our custom entities in our FGD for those looking to create custom maps.

Just remember that this is NOT a final or finished product! NMRiH is still very much a work in progress. There are many planned features, maps and the Survival game mode which will be added in time. We are always looking for bugs and feedback on the game, visit our forums and let us know of your experiences while playing!


Special Thanks!
I’d like to give a big thanks and a shoutout to all of the people past and present who have committed their valuable time to No More Room in Hell over the years. We wouldn’t have gotten this far without all of your many contributions big and small! There have been dozens of people from all over the world who have contributed to NMRiH in many different ways and much of their work and influence can still be found in the game!

I’d also like to thank RawCG for providing our dedicated servers for testing during our long development, and for providing us with the first six Official NMRiH Dedicated servers for public use!

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posted by: Maxx - social media:
Server Files
Greetings! We finally have the server builds ready for download. We currently have a Windows and Linux build together. Now before we get a flood of comments of why their build isn't working this is for server operators only. The client build should be up later today (~8am est)

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If you have any further questions feel free to contact nomoreroominhelp@gmail.com


Also if you would like to join us on irc to wait for downloads to be ready you can find it at #nmrih on irc.gamesurge.net
posted by: Dman757 - social media:
Release Trailer
Well folks it feels like a great burden off my shoulders to finally announce our planned release date. Rather than write a long speech I'll just let this video do the talking:


"No More Room in Hell" is/will-be a free to play HalfLife 2 mod. It's a multiplayer, 8 player co-op survival horror game with a focus on semi-realism. It was inspired by the "Of The Dead" zombie franchise which is were it gets its namesake.





Now as for the story contest winner, which if the video above is enough of an indication of why we've been busy lately. We will make a larger post on this in the coming days where we will feature some of the runner ups so hold tight.
Oh and in case you are wondering the winner is: Bluehawk (CONGRATULATIONS!)

You can view his entry at this temporary location.


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posted by: Dman757 - social media:
American Health and Wellness Act
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Story contest winners will be announced next week.
posted by: Dman757 - social media: