I've titled everything 'Cube' since I've started this model, so the texture for my model is titled 'cube'
I checked in model viewer and in the model tab it says '*** ERROR *** Model attempted to load one or more VMTs it can't find.' I don't know why it can't find it, it's titled cube and is in my materials/models/props folder... does this not match my qc or? I dunno ssba.
I open my .smd and it just reads
version 1
nodes
0 "root" -1
end
skeleton
time 0
0 0 0 0 0 0 0
end
triangles
Material
0 1.000000 0.999999 1.000000 0.000000 1.000000 0.000000 0.333333 0.333333 0
0 1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 0.333333 0.666667 0
0 -1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 0.666667 0
Material
0 1.000000 0.999999 1.000000 0.000000 1.000000 0.000000 0.333333 0.333333 0
0 -1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 0.666667 0
0 -1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.333333 0
Material
0 -1.000000 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.333333 1.000000 0
0 -1.000000 -1.000000 1.000000 -1.000000 0.000000 -0.000000 0.333333 0.666667 0
0 -1.000000 1.000000 1.000000 -1.000000 0.000000 -0.000000 0.666667 0.666667 0
Material
0 -1.000000 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.333333 1.000000 0
0 -1.000000 1.000000 1.000000 -1.000000 0.000000 -0.000000 0.666667 0.666667 0
0 -1.000000 1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.666667 1.000000 0
Material
0 1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.666667 0.000000 0
0 0.999999 -1.000001 1.000000 -0.000000 -1.000000 -0.000000 0.666667 0.333333 0
0 -1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.333333 0.000000 0
Material
0 0.999999 -1.000001 1.000000 -0.000000 -1.000000 0.000000 0.666667 0.333333 0
0 -1.000000 -1.000000 1.000000 -0.000000 -1.000000 0.000000 0.333333 0.333333 0
0 -1.000000 -1.000000 -1.000000 -0.000000 -1.000000 0.000000 0.333333 0.000000 0
Material
0 1.000000 1.000000 -1.000000 1.000000 0.000000 -0.000000 0.666667 0.333333 0
0 1.000000 0.999999 1.000000 1.000000 0.000000 -0.000000 0.666667 0.666667 0
0 1.000000 -1.000000 -1.000000 1.000000 0.000000 -0.000000 0.333334 0.333333 0
Material
0 1.000000 0.999999 1.000000 1.000000 -0.000001 0.000000 0.666667 0.666667 0
0 0.999999 -1.000001 1.000000 1.000000 -0.000001 0.000000 0.333333 0.666667 0
0 1.000000 -1.000000 -1.000000 1.000000 -0.000001 0.000000 0.333334 0.333333 0
Material
0 1.000000 0.999999 1.000000 -0.000000 -0.000000 1.000000 0.333333 0.333333 0
0 -1.000000 1.000000 1.000000 -0.000000 -0.000000 1.000000 0.000000 0.333333 0
0 0.999999 -1.000001 1.000000 -0.000000 -0.000000 1.000000 0.333333 0.000000 0
Material
0 -1.000000 1.000000 1.000000 0.000000 -0.000000 1.000000 0.000000 0.333333 0
0 -1.000000 -1.000000 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 0
0 0.999999 -1.000001 1.000000 0.000000 -0.000000 1.000000 0.333333 0.000000 0
Material
0 1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.333333 1.000000 0
0 1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0
0 -1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.666667 0
Material
0 1.000000 1.000000 -1.000000 0.000000 -0.000000 -1.000000 0.333333 1.000000 0
0 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 -1.000000 0.000000 0.666667 0
0 -1.000000 1.000000 -1.000000 0.000000 -0.000000 -1.000000 0.333333 0.666667 0
end
EDIT: Alright, so I replaced every time it said 'Material' with 'Cube' and it works now... I think it wasn't working right in my .smd because I didn't correctly assign the texture in blender before I exported

because I'm not even sure how to assign it once the texture's loaded, I just assume it's assigned, aha.
Thanks harryhoot1, but I'm trying to learn this so it wouldn't benefit me to just have you do my models, after all it's not like I'm gonna come to you every time I need something compiled, lol, that's just not practical.
It looks like I have everything working now, I appreciate the help everyone! If I make anything good in the future I'll be sure to post it!