heres some screens






Posted 26 March 2012 - 05:46 PM






Posted 26 March 2012 - 06:54 PM

- When there is No More Room In Hell, go find your place somewhere else. -
Posted 26 March 2012 - 06:58 PM
thanks sota, i was hoping you may be able to help me on the last stages, having a few minor issues like it crashing when a wave spawns, rarely the same wave but the most common is just after supply drop, sound familiar at all?Hey, that's pretty nice! Looking forward to release.
Posted 26 March 2012 - 07:29 PM
Posted 26 March 2012 - 08:09 PM
thanks sota, i was hoping you may be able to help me on the last stages, having a few minor issues like it crashing when a wave spawns, rarely the same wave but the most common is just after supply drop, sound familiar at all?

- When there is No More Room In Hell, go find your place somewhere else. -
Posted 26 March 2012 - 08:27 PM
If it crashes again check your Source SDK Base 2007 and post up the .dmps which are dated in the times in which your game crashes while on your map herethanks sota, i was hoping you may be able to help me on the last stages, having a few minor issues like it crashing when a wave spawns, rarely the same wave but the most common is just after supply drop, sound familiar at all?
Posted 26 March 2012 - 08:31 PM
If it crashes again check your Source SDK Base 2007 and post up the .dmps which are dated in the times in which your game crashes while on your map here
Posted 26 March 2012 - 08:43 PM
Agatsu sounds like he almost knows what he's talking about.
Posted 26 March 2012 - 08:49 PM
Posted 26 March 2012 - 09:36 PM
Hmm.. seems weird, because if wave-system had some flaws, it shouldn't work at all. My advice is that you double-check all your spawners so they're not clipping too much into geometry and that they all are fine. I don't know where else the problem could be.
What kind of system you have for the safezones? Does your map only have one zone?

Edited by lou saffire, 27 March 2012 - 02:43 PM.
Posted 27 March 2012 - 02:45 AM
Posted 27 March 2012 - 10:14 AM
ok its still doing it, ive found the "mdmp" files in sdk 2007 but I cant seem to open them, what program should I be opening them with?If it crashes again check your Source SDK Base 2007 and post up the .dmps which are dated in the times in which your game crashes while on your map here
Posted 27 March 2012 - 10:21 AM
Posted 27 March 2012 - 11:56 AM
Posted 27 March 2012 - 12:20 PM
ok i think i fixed it but really cant be sure, the zombie spawns were using targets id setup when i was still in dev texture phase and forgot to remove, it seems to be working now, what i really could do with is someone to test it, however im not 100% about exporting for nmrih, for l4d2 i usually have to create a .vpk, is it the same for this?

- When there is No More Room In Hell, go find your place somewhere else. -
Posted 27 March 2012 - 02:15 PM
ssba should check it out soonwell i uploaded it for peeps to have a look anyways , hopefully you guys can shed some light on this frustrating issue lol
http://www.mediafire...fa5a81of54ibjx8
Posted 27 March 2012 - 02:22 PM
Agatsu sounds like he almost knows what he's talking about.
Posted 27 March 2012 - 02:30 PM
how dare you sir lolNo. Seems like you're newbie..
You compile your map and you create navmesh for it. Then you see "nms_mapname.bsp" and "nms_mapname.nav" in your nmrih/maps folder. Those are the files one needs to play the survival map.
Posted 27 March 2012 - 02:43 PM
well im in england so its not too farI'm up for some testing. Would need someone from Europe to try MP though.
Posted 27 March 2012 - 03:04 PM
how dare you sir lol
no man not a noob just been developing mainy on l4d2, and to release a map for that you need the bsp and nav files in a folder structure with a mission.txt. info and all custom resources inside a folder structure etc etc releasing is a discipline into itself on l4d2 lol, that's great news though, just the bsp and nav, like heaven! lol
BTW i strongly believe i have the issue licked, i was trying to be a smart arse by setting targets for the zombie spawn when i started porting this and hadnt changed it, i presume the spawning structure for survival does not like that.
well if its just the bsp and nav....then i can release a version for testing in oooo lets say a couple of hours, whats teh best way to do this guys pm teh beta testers or just throw it out on the forum?

- When there is No More Room In Hell, go find your place somewhere else. -
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