Which is more optimised for a map I describe?
Posted 16 March 2012 - 01:23 AM
I know this is terribly worded but which would be better? If I assume an outdoor map is one big hollowed cube would it be better to create multiple visleaf using world brushes (that might help hide some objects) or do I use func_detail so there's only 1 huge visleaf (but then everything in that visleaf is rendered once you can see it).
If that's still too vague for a question how about: "did u use func_detail or world brush for the buildings in nms_flood?"
Posted 16 March 2012 - 12:26 PM
(mind you that my version is a little bit newer than the public 1.03 build)
also, the bottom has a brush with tool/black applied so don't think I left it wide open
anyway, for more tips and tricks.. I suggest you read this guide http://optimization.interlopers.net/
Posted 16 March 2012 - 09:08 PM
Posted 16 March 2012 - 09:24 PM
Posted 17 March 2012 - 10:12 PM
if all else fails you can have thick fog with the far z clipping turned on
sady this is what I restort to....
altho it does actually makes perfect sense in the context of my map!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users