1567 Polys not UV Unwrapped or animated


Edited by Scripts18, 07 March 2012 - 03:18 PM.
Posted 06 March 2012 - 11:24 PM


Edited by Scripts18, 07 March 2012 - 03:18 PM.
Posted 06 March 2012 - 11:44 PM
Posted 06 March 2012 - 11:49 PM
Being alone was like a strong spiritual windy force against you... but not like it's pushing you, but felt there... as if your soul; every soul had a very deep and dark elevator to the center of the Earth; thath a very dark and sacred... holy place brought by time, fire, and darkness.
Posted 07 March 2012 - 12:00 AM
Yes.
I've always thought a musket would be good in NMRIH, will you be adding a bayonet to it to up its usefulness?
Posted 07 March 2012 - 03:48 AM

Posted 07 March 2012 - 02:40 PM
XD this looks like it would be a fun weapon to use, as you only have 1 shot and the reload takes ages, if it had a bayonet on it, would make perfect sense
nice work!
Edited by Scripts18, 07 March 2012 - 03:29 PM.
Posted 07 March 2012 - 11:44 PM

Posted 08 March 2012 - 03:06 AM
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-- NMRiH Project Lead, Team Manager --
"less talk more getting naked" -- ssba

Posted 08 March 2012 - 01:44 PM
Your topology looks decent but you should start rounding out components and adding additional edge loops to ease on smoothing. speaking of which, oh yeah you use Maya you don't have smoothing groups...
Edited by Scripts18, 08 March 2012 - 02:19 PM.
Posted 08 March 2012 - 10:00 PM
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-- NMRiH Project Lead, Team Manager --
"less talk more getting naked" -- ssba

Posted 08 March 2012 - 10:19 PM
Being alone was like a strong spiritual windy force against you... but not like it's pushing you, but felt there... as if your soul; every soul had a very deep and dark elevator to the center of the Earth; thath a very dark and sacred... holy place brought by time, fire, and darkness.
Posted 08 March 2012 - 11:12 PM
Edited by Scripts18, 08 March 2012 - 11:20 PM.
Posted 08 March 2012 - 11:30 PM
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-- NMRiH Project Lead, Team Manager --
"less talk more getting naked" -- ssba

Posted 09 March 2012 - 02:26 PM
Well don't add polygons for the sake of adding them. Only add them if they are in fact making it look better. But yeah, you could effectively double that. Is that number you posted in triangles or polygons?
Edited by Scripts18, 09 March 2012 - 02:50 PM.
Posted 15 March 2012 - 03:59 PM
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Posted 15 March 2012 - 09:18 PM
Edited by Scripts18, 15 March 2012 - 10:41 PM.
Posted 30 March 2012 - 09:11 PM
Posted 09 July 2012 - 02:26 PM
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