Made an account just now just so I can give y'all feedback on this gem of a new dealy ding.
Different than objective based.
Barricade n boards system is obviously more useful here
from my experience, every time attempt to use the flaregun = server shutdown\glitch\error whatever negative word to describe a server going down.
almost always had tons of ammo for guns we did not have, and never had ammo for guns that did spawn.
helicopter only drops weapons, how about some ammo too?
played several hours, not sure if the health box and the repair Fema duffel bags ever respawn, usually from what I played (up to wave 7-8+) was always just one box of each.
When boarding with just one board in certain doorways, there's a gap enough to crouch walk underneath it, but just when you're under the board the dirt or walkway right beneath you may jut out a tiny bit preventing you to crouch walk under the board, so you have to get back out from under it, and learn to jump over the board.
also you can use the sides of stairways to hit zombies while they sluggishly go back up n down trying to nab you.
obviously since this is just a random defend area type setting, with the Random everything system (ammo, weapons etc) perhaps there should be a few set areas where default weapons and ammo will always spawn, that way you can at least some people can have a gun And perhaps a clip of ammo. while the rest can be random. as in most peoples CONS have said, too much randomness with ammo and guns.
if you were to escape and defend\live in an area as based in the Flood story, when the flash floods hit you have to have had some kind of preparations? if you were to have taken a few weapons at least their respective ammos too!
besides the health and repair boxes, an ammo drop\box of some sort, so the chopper can just keep dropping guns n melle weapons, OR the chopper drops guns n weapons (as indicated on one half of the huge crate it drops) while the other half contains some misc ammo (or ammo for the weapons it drops plus some extra) because I don't know about you but, if I were to give someone a gun, I'd probably give them a few bullets to go with it too!
Also perhaps there should be a system of using the boards that isn't predetermined such as that of Zombie Panic source , example, sticking the two boards (assuming you keep it a 2 boards limit) on a doorway, horizontally at a slightly lower area then the pre-determined 'ghost images' when setting a board will allow players easier access to jump over, or more boards on a doorway \ stronger boards... but if you board up a doorway too much than you can only hit\shoot over the boards as you boarded too much to manuever around it. (crouching, jumping over it)
when y'all make more survival mode maps, as others have suggested, the zombies come out from the boundaries of the maps and\or from odd deteremined areas. (exa if there were a nearby graveyard... they'd pop from the graves of course.) but please please, based off of the nice Flood story, even though they do come out from the water (which is everywhere on the map) does not mean they have to show up right Outside a spawn area!!! that's crazy!) such as the sucken semi truck thingy, the back area of it (the trailer) is useful as items might be in it... BUT there is a surprisingly big body of water by that too... (a small pond lake area) so zombies could pop out of the water there as you try to run into the trailer n pick stuff up.
Besides the helicopter, perhaps there can be some sort of flash flood aspect? besides the chopper maybe a nearby water source (river etc) overspills some misc box\items nearby by the edge of a map.
so things would just float on by and just spawn on the edges of a map in determines areas, misc items such as crates, weapons, ammo, a boat? misc things that you may or may not be able to utilize.
continuing on flashflood thingy perhaps if the above were implemented, there could also be a devastating flash flood. a warning will pop up similiar to a chopper\wave incoming, and the water level of the map in general will rise so and so inches, making movement sloggy\sluggish, and\or making the first floor areas impossible to utilize, so everyone would be forced to stay on high ground for a wave or so, so wherever you were last round and the flash flood pops up... run to higher ground or get drowned\died. the areas I would suggest to not be able to utilize well if not at all if a flash flood type thing were to happen, would be most if not all of the 1st floor areas of the zone A n B areas (so zombies can go thru these areas n not over take the zones, they would have to go up the stairs n start taking over the zones on their respective 2nd floor areas)
Came up with a new one, on the 1.03 Update picture, we saw a person shooting through the holes made by zombies smashing down a door.
that would be a neat feature, be able to either, lock a door, or place a board holding the door in place (assuming it swings inwards) so that the zombies will have to smash the door, and smashing the door = gradual deterioration effect where they end up smashing in holes allowing players to hit\shoot back at zombies vice versa through the holes. (assuming if player get within zombie melee range or zombie is in players melee range etc)
Edited by bruudwin, 12 March 2012 - 06:05 PM.