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Will You Be My Undead Valentine?


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#1 Maxx

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Posted 15 February 2012 - 01:37 AM


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Valentine's Special! Because we love you all soooooo much <3


We know that you all have been waiting a long time for the 1.03 patch and Survival mode, and today, because all of us here <3 all of you over there sooo much for sticking with us all this time we have something special for you!

Our resident media mogul, Xendrid, has whipped up another sweet trailer for NMRiH, this time showcasing Flooded, Survival, and many more new features! This is a trailer that is sure to make your heart flutter with joy. Or maybe that's just the virus kicking in before you turn... Either way, grab your shotgun, grab your Phalanx, and enjoy!



So here is a brief overview of a few of the new things coming in 1.03, a full changelog will be included when the patch goes live.

1.03 at a glance:
  • New Gamemode: Survival
    - A unique twist on the traditional wave-after-wave style of gameplay, with a little dash of King of the Hill for good measure!
  • 2 New weapons: Mossberg 500A & Woodman's Hatchet
    - A traditional civilian & law enforcement shotgun, and a leathal one-handed skull-splitter
  • New Player Character - "Jive"
    - Our resident character artist CrazyMatt decided to have a little fun, and made quite the flamboyant badass to add to the survivor roster
  • New Map - nms_flooded
    - Vince has worked on this map a few times in the last year or so, going through many versions. The end result is a tight, stylish, and atmospheric nightmare perfect for Survival! This is our premiere map to show off the core premise of the mode
  • Rerecorded Player Voice Commands
    - The heart of a lion and the voice of an angel, our beloved Cleric has re-recorded the survivor voice commands with some real oomph and power. All that's missing is a little Fus Ro Dah!
  • Re-balanced weapon damages: based on player feedback
    - You spoke, we listened. Maybe we didn't listen that well, but that's for you to tell us! We've re-balanced many melee weapons and firearms, but even after 1.03 goes live, we still want your feedback to help improve even more!
  • One-handed Melee: What to do with that free hand?
    How about holding to a flashlight while you swing that lead pipe around like a madman? That'd be pretty handy, wouldn't it?


Stay tuned everyone, the patch is coming real soon!


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#2 jangsy5

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Posted 15 February 2012 - 02:22 AM

<3 YES!
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#3 Infr4mer

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Posted 15 February 2012 - 02:31 AM

AUUUUGHHHH JIVE!!!!!
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fuck the kids

 

#4 Raserisk

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Posted 15 February 2012 - 03:07 AM

A new challenge awaits. This will be quite a experience.

#5 The Reverend

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Posted 15 February 2012 - 03:20 AM

hahaha


This looks awesome.

How come I never heard of Jive before?

#6 echonian

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Posted 15 February 2012 - 05:19 AM

I'm looking forward to the patch. Hopefully it helps boost activity as well!

One-handed melee will be a very nice feature to have. What I really wish was added at some point is a way to use some kind of light with two-handed weapons though (especially guns). There are places with so much darkness in this game by design that using two handed guns becomes impossible without a teammate to spot. Perhaps if there was a way to get a far less effective than current flashlight...light, useable with two-handed guns and melee? Oh well, random thought there.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein

#7 Maxx

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Posted 15 February 2012 - 05:33 AM

We've considered two-handed weapon lights in the past (like a light on your gun) and we may do that for SPECIFIC weapons (an MP5 variant with a light for example, or a handgun with underslung LED light) but I think we've more or less ruled against them for now, to help emphasize the need for teamwork and coordination.


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#8 Xendrid

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Posted 15 February 2012 - 06:34 AM

Our music for Survival mode is being done by GDawgTUK. The music in the trailer is only an edited version of one of many tracks by him!

#9 Hicks

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Posted 15 February 2012 - 10:16 AM

Maxx, can you post the weapon damage changes? But you know not with numbers but which weapon is more powerful compared to the "old" variant and which is less powerful.

#10 Disposable Henchman

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Posted 15 February 2012 - 11:57 AM

<3
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NMRiH isn't meant to be easy. It's meant to be an unforgiving punch to the dick.


#11 Picklesnipe

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Posted 15 February 2012 - 11:57 AM

I am a little sceptical on a couple of things, but I will leave it to the devs to decide what is best.

Sometimes knee-jerk fan response must be ignored.

#12 Agatsu

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Posted 15 February 2012 - 01:50 PM

HUZZAH!

Agatsu sounds like he almost knows what he's talking about.


#13 Maxx

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Posted 15 February 2012 - 02:09 PM

I am a little sceptical on a couple of things, but I will leave it to the devs to decide what is best.

Like what?


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#14 Mr. Patillas

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Posted 15 February 2012 - 02:29 PM

Aww shit! My pants!

#15 lou saffire

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Posted 15 February 2012 - 02:53 PM

great news guys!, cant wait to finish my notld sbs port

"Go to Heaven for the climate, Hell for the company." - Mark Twain
 

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#16 Picklesnipe

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Posted 15 February 2012 - 05:04 PM

Like what?



The Pimp dude and the 'zombies left' overlay, pretty much. Neither seem appropriate and irk me slightly. Not going to complain about more content though, it looks very nice.

I dislike the overlay in the same way that I fucking love the ammo checking mechanic, if that makes sense.

Edited by Picklesnipe, 15 February 2012 - 05:08 PM.


#17 Maxx

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Posted 15 February 2012 - 05:06 PM

Like we said in the update, the pimp dude was just for fun. As for the overlay, it's still a game, and like I've said on the forums before we still need to convey that information to the player. We will probably be adding a "hardcore" mode for survival in 1.04, which would do as Vlad suggested in the Survival thread.


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#18 Picklesnipe

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Posted 15 February 2012 - 05:11 PM

Also, what's this Deadhand Air Force base? Is there a thread up for it, sounds neat.

#19 Maxx

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Posted 15 February 2012 - 06:06 PM

Deadhand's level, the Air Force Global Strike Command nuclear silo is still very much a WIP and hasn't been publicly shown.. yet ;)


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#20 Duke

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Posted 15 February 2012 - 08:01 PM

have been looking forward to the hostpital map ever since i saw it on a media update how is development going on that map will it be able to realease on patch 1.04?

"name duke" what?





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