




thanks for viewing !
Edited by lou saffire, 19 January 2012 - 01:21 PM.
Posted 19 January 2012 - 01:20 PM





Edited by lou saffire, 19 January 2012 - 01:21 PM.
Posted 19 January 2012 - 03:10 PM
Posted 19 January 2012 - 03:15 PM

Posted 19 January 2012 - 03:17 PM
Looks good so far
only the street lighting looks really bright compared to the outer parts of the city such as the buildings
Posted 19 January 2012 - 03:19 PM
Agatsu sounds like he almost knows what he's talking about.
Posted 19 January 2012 - 03:45 PM
Looks great. I just wish it was a different theme considering we already have nmo_broadway.
Posted 19 January 2012 - 03:59 PM
Agatsu sounds like he almost knows what he's talking about.
Posted 19 January 2012 - 04:04 PM
Posted 19 January 2012 - 04:41 PM
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-- NMRiH Project Lead, Team Manager --
"less talk more getting naked" -- ssba

Posted 19 January 2012 - 04:50 PM
The map is looking great so far.
I see a lot of white-ish light being used outside. Avoid using white lights as much as possible unless you want an area to look sterile.
Streetlights are traditionally either a white-blue, or a yellow/orange.
Posted 19 January 2012 - 06:56 PM
Agatsu sounds like he almost knows what he's talking about.
Posted 19 January 2012 - 07:57 PM
I'm yearning for a good "Day of the Dead"-map for NMRiH...
Posted 19 January 2012 - 08:23 PM

Posted 20 January 2012 - 07:00 AM
Posted 20 January 2012 - 08:03 AM
Agatsu sounds like he almost knows what he's talking about.
Posted 20 January 2012 - 09:28 AM
Posted 16 February 2012 - 09:21 PM
Posted 17 February 2012 - 06:20 AM
Hey guys, nmo_downtown is about 75% complete, though not geographically vast the objectives keep the routes dynamic and taxing, this weekend i will post more screenshots and a rough walk through of what kind of objectives exist so far, i have stuck with the concept of 2 different finales depending on the objectives branch the players travel down, im still not 100% that 2 finales will hold up during the objectives building, but the mechanics all exist and can be absorbed into other objectives if not.

- When there is No More Room In Hell, go find your place somewhere else. -
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