Jump to content


Photo

[WIP] nmo_Refuge


  • Please log in to reply
108 replies to this topic

#1 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 05 November 2011 - 04:53 PM

Posted Image

Survivors in a town abandoned since the hordes of the infected arrived must find safety, but with routes blocked and the undead closing in, will they find a way out?






It's pretty rough at the moment, but I do try. Sorry for the image quality being so terrible!
Notes: This map was started for the mod Zombie Master, but I've recently pulled it out of retirement to continue on NMRiH.

Thanks for your time.

--> This topic is updated from time to time. If you are viewing this for the first time, you may want to just skip to the newest posts (and newest content/progress posted).


HOW THE MAP LOOKS AS OF THE LAST POST EDIT: (intended as a quick preview to get an idea of what the map looks like presently)
[This first post will be edited infrequently to include the most recent screenshots/information on nmo_Refuge.]

VIDEO on rooftop and soundscape progress:



-------------------------------[OLD CONTENT BELOW THIS! KEPT ONLY FOR THE SAKE OF PROGRESS LOGGING.]---------------------------------------




Post update: 28 April 2012

Spoiler





UPDATE 2 (Nov 12, 2011)

Spoiler





===============================================

Update 1 (Nov 6, 2011)
Spoiler















(Oldest screenshots.)

Spoiler

Edited by Dissident, 24 November 2012 - 11:49 AM.


#2 sotapoika

sotapoika

    Level Designer/Moderator

  • Staff
  • PipPipPipPipPipPip
  • 4,402 posts
  • Gender:Male
  • Location:Finland

Posted 05 November 2011 - 05:00 PM

None of the images work for me. Might wanna re-check them?

Posted Image

- When there is No More Room In Hell, go find your place somewhere else. -


#3 Raneman

Raneman

    Fresh Meat

  • Real Members
  • Pip
  • 21 posts

Posted 05 November 2011 - 05:04 PM

Yeah, upload them to imgur.

#4 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 05 November 2011 - 05:06 PM

Yeah, sorry about that. Looks like I'll have to use Photobucket/another one for now, unfortunately it resized most of them because they were too big.

Edited by Dissident, 05 November 2011 - 05:06 PM.


#5 nekodani

nekodani

    Infected

  • Real Members
  • PipPip
  • 33 posts
  • Gender:Male
  • Interests:Kill Zombies

Posted 05 November 2011 - 05:06 PM

Amazing O_O

#6 themanofwar

themanofwar

    Tester

  • Testers
  • PipPipPipPip
  • 899 posts
  • Gender:Male
  • Location:Netherlands
  • Interests:Games
    Movies
    Soccer
    Mapping

Posted 05 November 2011 - 05:14 PM

Looks like a nice start, any idea what the objectives or gamemode will be?

#7 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 05 November 2011 - 05:17 PM

It's definitely going to be objective based, though I need to decide on what objectives I want to use from the ones I've thought of.

#8 Disposable Henchman

Disposable Henchman

    Replaceable

  • Zombies
  • PipPipPipPipPip
  • 1,080 posts
  • Gender:Male
  • Location:In The Meat Grinder
  • Interests:Being Cannon Fodder

Posted 05 November 2011 - 08:53 PM

It's definitely going to be objective based, though I need to decide on what objectives I want to use from the ones I've thought of.


You should have king zora block the waterway, you need to go over and activate him with E, and while he butt scoots over, it would attract a horde of zombies which you need to fend off before he gets out of the way.


Posted Image

NMRiH isn't meant to be easy. It's meant to be an unforgiving punch to the dick.


#9 ssba

ssba

    Lead Programmer

  • Administrators
  • PipPipPipPipPipPip
  • 3,704 posts
  • Gender:Male
  • Location:Philadelphia
  • Interests:101100010110

Posted 05 November 2011 - 09:22 PM

what have you done to walter

One does not simply F11 into Mordor.


#10 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 06 November 2011 - 02:47 AM

If it pleases you, I can swap him for the faceless HL2 corpse at any time. Also, an update in the first post.

#11 vip08

vip08

    Reanimating

  • Real Members
  • PipPipPip
  • 80 posts

Posted 06 November 2011 - 02:54 AM

Please don't kill Walter >_< - Also looking good so far solid design.

#12 Gothic

Gothic

    Doom Bunny

  • Staff
  • PipPipPipPipPip
  • 1,634 posts
  • Gender:Male
  • Location:United Kingdom
  • Interests:Bass/Guitar/Vocals/Death Metal/Black Metal

Posted 06 November 2011 - 04:07 AM

If it pleases you, I can swap him for the faceless HL2 corpse at any time. Also, an update in the first post.


Please, nothing hl2 x.x its up to you, but it kills all the mood for me when hl2 props are in a map.

#13 the mad scientist

the mad scientist

    Fresh Meat

  • Real Members
  • Pip
  • 9 posts

Posted 06 November 2011 - 09:39 AM

IMO, the brushwork is too rough and

Please, nothing hl2 x.x its up to you, but it kills all the mood for me when hl2 props are in a map.

+1

#14 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 06 November 2011 - 01:46 PM

Fix up brushwork and eradicate the HL2 stuff, got it.

#15 The Maddog

The Maddog

    Tester

  • Zombies
  • PipPipPipPip
  • 126 posts
  • Gender:Male
  • Location:SWEDEN
  • Interests:Mapping for Source

Posted 06 November 2011 - 11:32 PM

Looking great, however is that white fog in the 1st screenshot ?

Whatever that white stuff is it needs to be removed.

#16 Disposable Henchman

Disposable Henchman

    Replaceable

  • Zombies
  • PipPipPipPipPip
  • 1,080 posts
  • Gender:Male
  • Location:In The Meat Grinder
  • Interests:Being Cannon Fodder

Posted 07 November 2011 - 01:13 AM

Whatever that white stuff is it needs to be removed.


awiuofyn18o0r9[-aqf 7132t094dp0a-mru1=rf=ad-osi-utbr70isoufrr89035tu890iexcvt7by8u9i0o-69789-0-=cf vbhujimoki,.lp576890333333333333333344444444444444444444434



























there.
happy?
Posted Image

NMRiH isn't meant to be easy. It's meant to be an unforgiving punch to the dick.


#17 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 11 November 2011 - 12:41 PM

Just finished with the bare skeleton of the next and probably last sewer/canal segment of the map. I'll put more detail in it later.

I'm most pleased with my burning building. I've never had the idea to make one before and it seems to have turned out well.


Excuse the mass of pictures mostly of the same area and of any darker than usual images from uploading.



Images at the top of the first post!

Edited by Dissident, 11 November 2011 - 12:45 PM.


#18 vip08

vip08

    Reanimating

  • Real Members
  • PipPipPip
  • 80 posts

Posted 11 November 2011 - 04:17 PM

Looking good, nice to see some decent mappers creating maps for nmrih. in zps times there were rarely any good visually custom good looking maps.

Edited by vip08, 11 November 2011 - 04:19 PM.


#19 Pelk

Pelk

    Fresh Meat

  • Real Members
  • Pip
  • 12 posts

Posted 12 November 2011 - 09:17 AM

Oh my... This looks really good! I feel like maybe you could fill the sewer and more places with more props or trash and leave decals a bit more. Besides that it just needs good objectives.

#20 Dissident

Dissident

    Zombie

  • Zombies
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Location:NZ
  • Interests:t

Posted 13 November 2011 - 01:19 AM

Final base layout for the sewer before extra stuff is added.

Posted Image

Edited by Dissident, 13 November 2011 - 01:20 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users