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#1 3pidemiC

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Posted 26 February 2008 - 04:04 AM

THE WELCOME WAGON!

Hello out there!

The NMRiH team is continuing it's streak of progress and picking up new faces and talent along the way. We've managed to round out the modeling department with three new guys. Please welcome to the team: Sporkeh, Machine, and Kan3. Take a moment to give them a warm welcome and enjoy some render shots of the models that they have created so far for us:

Sporkeh
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Machine
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Kan3
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We admit that it took quite a while, but we finally got a hold of a talented character animator. One that will be able to put all of our favorite zombie motions into virtual reality! His name is Vok and here is some of the great work that he has been doing for us:

Please keep in mind that these animations are still considered "work in progress".

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The Mapping Department:


As usual, our mapping department has been keeping a steady pace in the creation and production of the wonderful environments for our game. The department has also had a leadership shakeup with Generalvivi stepping down due to his professional obligations and 2d-Chris taking control of the department. Speaking of 2d-Chris, here is a new shot of his "Citylife" map that he has just about completed:

nmrih_citylife
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To accommodate our gameplay mode requirements and stressing for the most custom content possible in our maps, SlimZ has overhauled his map "Cabin Fever" and would like to show off some new shots of it to all of you:

nmrih_cabinfever
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Veteran mapper; Darth_Brush has been simultaneously working on a few different maps. From the chaotic streets of "City of Dawn" to the derelict halls of the hospital in "Final Stand", he is surely keeping himself busy. Take a look at some shots of these two gems:

nmrih_cityofdawn
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nmrih_finalstand
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Darth_Brush also suprised the team this month with the revealing of a map that has been in the planning stages for a few years now; "The Harvest". Kan3 also helped out a great deal creating an amazing 3d skybox for this map as well. Here are some teaser shots:

nmrih_harvest:
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The Programming Department:


Despite his recent move from the United Kingdom to Canada, Pongles has still given us great updates in his department. Currently he is working on:
  • A fully-funtional random item spawning system.
  • Implementing the newly-created zombie animations.
  • Setting up controls and a backend for the UI menus.

Help Wanted:
As always, we are accepting applications from anyone that is interested in lending their talents to assist in the production of NMRiH. Please feel free to submit an application here: http://www.nomoreroo...ell.com/forums/

We currently in most need of:
  • Character Modeler(s)
    - Must be able to model and skin character and zombie models.
    - Being able to compile models is a plus.
    - Being able to rig models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.

If you have not already done so, please visit our website @ www.nomoreroominhell.com and join our great community and keep up to date with our mod!

Thank you to all of you out there for your continuing support and we'll see you next month!
Former NMRiH Public Relations

#2 booze

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Posted 26 February 2008 - 04:09 AM

Cool stuff, good job to all involved.

#3 Infr4mer

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Posted 26 February 2008 - 04:16 AM

Fuck yeah.

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fuck the kids

 


#4 booze

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Posted 26 February 2008 - 04:24 AM

Just to be the first critic, the lack of daytime maps makes me a little bit sad, but it's not a serious problem.

#5 InZaneFlea

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Posted 26 February 2008 - 04:26 AM

Now, to steal L4D's cornfield physics for Harvest!
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#6 malfuncti0n

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Posted 26 February 2008 - 04:26 AM

Just to be the first critic, the lack of daytime maps makes me a little bit sad, but it's not a serious problem.


There are other maps, and some are in the daytime. <:

#7 helix

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Posted 26 February 2008 - 04:31 AM

Very nice.. keep it up!



#8 iniquity

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Posted 26 February 2008 - 04:38 AM

Hooray for Sporkeh, Machine, and Kan3.

Damn good update!!!
I love it!

Really loving the animations especially for a WIP (and anything else you guys did ;)), good to see a zombie moving haha.
Little question though, will zombies be walking with their arms down too? "Shuffeling" as you will?

#9 LeTrompe

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Posted 26 February 2008 - 04:43 AM

that moon on the Harvest map is absolute win.

also, any possibility of putting those animations on youtube? .avi seems to want to mess up on my computer.

#10 scaryzombie

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Posted 26 February 2008 - 04:57 AM

that moon on the Harvest map is absolute win.

also, any possibility of putting those animations on youtube? .avi seems to want to mess up on my computer.


same I can only watch the idle animations and idle attacks.

BTW guys this update was really something, and I enjoyed every minute reading it, and looking at the great things happening like: New team members! Welcome Sporkeh, Kan3, and Machine I hope to see great things from you guys in future updates :D, also THE HARVEST!!!!! YAY!!! I'm so glad to see this map being worked on before the beta, and that skybox with the moon is so well done it will add so much atmosphere to the map I can barely wait! Also those animations (the ones I saw :P )look really good for WIP animations, and by the looks of those I bet the bite animations will be horrifing (in a good way of course :D)

Great update guys, you've made my week!
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#11 Guest_sidra_*

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Posted 26 February 2008 - 05:12 AM

Fucking A'. You guys finally got a character animator. That's really great, because weren't the animations like the biggest thing holding the mod back? The animations look hella good, too.

Edit: You guys are still having the Crossroads mall map, right?

#12 Copet

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Posted 26 February 2008 - 05:23 AM

Everything looks great! Its hard to view the animations though, any chance of a youtube or something?

#13 sotapoika

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Posted 26 February 2008 - 06:14 AM

It isn't just LOOKING great, it IS great! :) *Ugh*, those Darthy's maps.. <3 Of course others are great too. :D

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#14 3pidemiC

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Posted 26 February 2008 - 06:20 AM

Fucking A'. You guys finally got a character animator. That's really great, because weren't the animations like the biggest thing holding the mod back? The animations look hella good, too.

Edit: You guys are still having the Crossroads mall map, right?


Yip and Yip.

Hooray for Sporkeh, Machine, and Kan3.

Damn good update!!!
I love it!

Really loving the animations especially for a WIP (and anything else you guys did ;)), good to see a zombie moving haha.
Little question though, will zombies be walking with their arms down too? "Shuffeling" as you will?


Yip.
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#15 Hoff

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Posted 26 February 2008 - 06:28 AM

Yay! Now if only the animations would fricken download faster.
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#16 Hoff

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Posted 26 February 2008 - 06:30 AM

Walking and walking attack won't DL... <_<
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#17 sotapoika

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Posted 26 February 2008 - 06:45 AM

Same here, can't watch those two. :(

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#18 AlCool

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Posted 26 February 2008 - 08:06 AM

Ya mine wont let me view the walking and walk attack either :'(

Otherwise you guys made me nearly shit my pants with this update :D (idk if thats a good thing or not)

#19 AlCool

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Posted 26 February 2008 - 08:28 AM

BTW will city of dawn be a night map now? The last update i remember it being more lightish(the map trailer), thus the name "Dawn". just wondering cause its my favorite map atm :D

#20 sotapoika

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Posted 26 February 2008 - 09:52 AM

BTW will city of dawn be a night map now? The last update i remember it being more lightish(the map trailer), thus the name "Dawn". just wondering cause its my favorite map atm :D


Mine too and yeah, it was "dawn" but it's more-likely city of night/evening now. :D

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