nms_derelict
#1
Posted 02 November 2011 - 10:53 PM
updated on Thursday 5th of May
I've removed all the pictures due to the map being nearly finished. I'll see how it goes and put some end screenshots in here if thats needed.
greets,
manofwar
#2
Posted 02 November 2011 - 10:55 PM
Also, I thought the bot's name was "BUY-VIAGRA-GoRogue" which would make an awesome motivational poster.
#3
Posted 02 November 2011 - 10:56 PM
#4
Posted 02 November 2011 - 11:00 PM
So it's survival, even more exited now :3When survival mode is implented, sure lucas
Also, I thought the bot's name was "BUY-VIAGRA-GoRogue" which would make an awesome motivational poster.
#5
Posted 02 November 2011 - 11:01 PM
#6
Posted 02 November 2011 - 11:03 PM
Also, I thought the bot's name was "BUY-VIAGRA-GoRogue" which would make an awesome motivational poster.
#7
Posted 02 November 2011 - 11:04 PM
#8
Posted 02 November 2011 - 11:13 PM
The lights dont blend with the map, if i were you i would replace the light props you have with a model simular to this.
I've had something similiar first but i didn't really think it matched with the more abandoned/wasteland look that i'm trying to give my map, although im sure there are more models out there that i havent looked for, thanks for the feedback!
#9
Posted 03 November 2011 - 12:44 AM
Cheers.
Edited by Leviathan, 03 November 2011 - 12:46 AM.
#10
Posted 03 November 2011 - 02:34 AM
Unless you're saying that it's too clean? I could do an alt texture that's rusted I guess.
This maps looks great so far dude! I love this idea.
One thing to keep in mind is ceiling variation. Make sure the heights and layering of the ceiling are not consistent through the entire structure. Break up the ceiling. Have some areas that are raised or lowered. Have areas with different scaffolding and rafters and I beams and stuff. varying and overlapping vents. Maybe an inaccessible catwalk in a spot. You can have all the detail in the world at eye level but without a varied ceiling in a large space like that it will look very artificial, even if its based on a real structure.
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#11
Posted 03 November 2011 - 08:43 AM
Collective Arts & Music Blog - www.numbertwocollective.blogspot.com
#12
Posted 03 November 2011 - 02:21 PM
Newer screenies above^
you can use my model models/props/lamps/p_lamp_fluor_01.mdl it has on/off states..
Unless you're saying that it's too clean? I could do an alt texture that's rusted I guess.
This maps looks great so far dude! I love this idea.
One thing to keep in mind is ceiling variation. Make sure the heights and layering of the ceiling are not consistent through the entire structure. Break up the ceiling. Have some areas that are raised or lowered. Have areas with different scaffolding and rafters and I beams and stuff. varying and overlapping vents. Maybe an inaccessible catwalk in a spot. You can have all the detail in the world at eye level but without a varied ceiling in a large space like that it will look very artificial, even if its based on a real structure.
I made an attempt on making the ceilings more detailed.It looked better on hammer than ingame but i'm not so sure if i'm happy with them. It would be quite nice if you could adjust the lamp_fluor_1 model and make it a bit more rusty,dirty to give it more a wasteland look but i'm actually not so sure what to think of the model itself on the map, it doesnt really fit the colours of the map, perhaps if i change the lighting to gray like on the 2 pictures above, it might look better.
#13
Posted 03 November 2011 - 02:26 PM
#14
Posted 03 November 2011 - 02:31 PM

- When there is No More Room In Hell, go find your place somewhere else. -
#15
Posted 03 November 2011 - 03:03 PM
I know that you are going for a really dark and scary theme for this map, but I feel like this isn't a store. Sure, it has the props, but something is really off. I have never went into a store before that is all concrete and such like that.
Me neither, i made some of those shelves out of brushes and found it quite hard to find any other texture other than stone that looks good, i'm also going for more the wasteland, abandoned for years kind of theme. An example would be Chernobyl, there's alot of concrete there and it has been abandoned for years and russian/ukraine structures always been weird, so lets just pretend the map is in Russia/Ukraine! Problem solved


I also changed the lighting, will update the topic if it looks good
#16
Posted 03 November 2011 - 07:09 PM
#17
Posted 03 November 2011 - 07:51 PM
#18
Posted 03 November 2011 - 11:12 PM
#19
Posted 04 November 2011 - 01:04 PM
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#20
Posted 04 November 2011 - 04:55 PM
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