Audio Update Questions - October
#2
Posted 04 October 2009 - 02:10 AM
2. do you get to choose your player model. or will it be like l4d where only one person per character. if you know what i mean
3. i think i missed this, but what is the average players per server
#3
Posted 04 October 2009 - 06:50 AM
2.Will the fgd. come out directly with the release?
"It wasn't as dark and scary as it sounds. I had a lot of fun...killing somebody's a funny experience."-Albert DeSalvo
"I didn't want to hurt them, I only wanted to kill them." -Son of Sam
"I'm a murderer, not a rapist." - Gary Ridgeway
#4
Posted 04 October 2009 - 05:57 PM
Are you guys adding custom sprays in the options, that can be sprayed in game?
#7
Posted 04 October 2009 - 07:52 PM

#8
Posted 04 October 2009 - 08:04 PM
Will we also be able to play through some of the scenarios in the story, prologue, present time and/or epilogue?
If so, have you considered multiple ways of ending those scenarios?
Will the maps only be in America or do you plan to have maps from Europe?
What do you like best about this mod?

Seriously, Eskill could really kill some zombies with a Ladel. And make us some tasty soup afterwards. ~InzaneFlea
Maybe for the average person, but not Eskill. You don't know Eskill. ~Maxx
I wish you could screenshot your own mind. That'd be awesome ~Cheezedoodle
#11
Posted 05 October 2009 - 08:19 AM
Are there any items that can boost a capacity of a survivor at the cost of extra speed?
EDIT:
Also are Zombies afraid of Fire or are they easily killed by it?
#13
Posted 07 October 2009 - 05:34 PM
To clarify my first question: "Will we be able to "throw" weapons? or will weapons drop to the ground when we empty our inventory?"
No, not across the Grand fucking Canyon!, more like... and infected guy is on the outside of the window (he's infected and doomed) and I'm just inside the window (healthy and safe) could I "hand" him a pipe-bomb from here or will it fall at my feet?
Keep up the bad ass work, and thanks again!
#14
Posted 08 October 2009 - 04:18 AM
Will there be light, zombie block-able vehicles like a motorcycle? Or more silly crazy ones like a bicycle or skateboard?
When you jump on top of a mob of zombies will they pull you down into the middle of the mob? Or can you "crowd surf"?
Can you throw objects at zombies to kill them (crates, barrels, rocks, etc)
Any "strange" or silly objects you can find and have in your inventory, like a can of beer or a pack of (smokeable) cigarettes?
Will there be TF2 style taunts? Just for shits and giggles?
Can you carry objective items in your inventory? Like keys, a keycard, a crank, etc?
#15
Posted 08 October 2009 - 09:34 PM
I mean I'm sure that if you have alot of zombies being killed you have some of them disappear for the sake of performance ,but when you kill an enemy and his body fades away or flat out disappears right before your eyes it sort of removes you from the immersion.

no, we go in, we kill. No more talk we kill. Soon my dog of war, but we have to do it my way…
#16
Posted 09 October 2009 - 01:47 AM
Voices meaning cries of excitement or cries of despair.
#17
Posted 13 October 2009 - 11:30 AM
- How will music tracks' triggering work? (You know, all those special musical pieces such as "Failure Left Behind", "Terror", etc.)
- Could you tell us more about the "dynamic, real time soundscapes in maps"?
- What sort of ambient tracks can we expect to hear?
P.S. Dman: my nickname's pronounced as adam koos.
Edit: Rephrased the questions as they were rather unclear or didn't make too much sense at all.. Lol. Added some new ones as well.
This post has been edited by adamku5: 20 October 2009 - 12:31 PM
#19
Posted 14 October 2009 - 02:08 AM
Edit 1: My other question is the dealing with item (in all cases) spawning, how will this be dealt with, using an example L4D the items spawn in specific areas but are indeed random whether you get them, however the whole idea of exploring and finding it removed as now the game has become a process of elimination rather than chance or luck. I was wondering how are the team will be dealing with such problems to keep veteran players simply from going to the best/known spawn locations.

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