No More Room in Hell Community: Audio Update Questions - October - No More Room in Hell Community

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Audio Update Questions - October

#1 User is offline   Dman757 Icon

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Posted 28 September 2009 - 11:16 PM

Any questions you have for our audio update this month please post them here. We may not get to all of your questions so please don't complain if they go unanswered we will try our best.

Off topic responses will be deleted.
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#2 User is offline   FlukeMan Icon

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Posted 04 October 2009 - 02:10 AM

1. when is the moddb description coming in, or detailed description in general

2. do you get to choose your player model. or will it be like l4d where only one person per character. if you know what i mean

3. i think i missed this, but what is the average players per server
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#3 User is offline   a.z.t.f Icon

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Posted 04 October 2009 - 06:50 AM

1.How many zombie and survivor models will come to first release?

2.Will the fgd. come out directly with the release?
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#4 User is offline   Bucky Icon

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Posted 04 October 2009 - 05:57 PM

Not really for the gameplay but I was curious...

Are you guys adding custom sprays in the options, that can be sprayed in game?
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#5 User is offline   Gothic Icon

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Posted 04 October 2009 - 06:47 PM

Will you guys actually make use of multi-core processing? No mod has done this yet.
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Posted 04 October 2009 - 07:18 PM

If theres 8 players and X of them die. Hows that gonna effect the zombie respawn? Like, will it continue as normal or drop?
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Posted 04 October 2009 - 07:52 PM

Are you going to have some sort of rule in the code that says zombies can't spawn while the players are looking? It's kind of cheap feeling when they pop out in the air and drop down 8 map units right before my eyes.
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#8 User is offline   Eskill Icon

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Posted 04 October 2009 - 08:04 PM

About the story, will some of the characters appear as npc's or will one or more of us players play as that story-related character?

Will we also be able to play through some of the scenarios in the story, prologue, present time and/or epilogue?

If so, have you considered multiple ways of ending those scenarios?

Will the maps only be in America or do you plan to have maps from Europe?

What do you like best about this mod? :P
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#9 User is offline   The Reverend Icon

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Posted 04 October 2009 - 08:52 PM

Will there be spectator mode?
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#10 User is offline   FlukeMan Icon

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Posted 05 October 2009 - 12:09 AM

w1ll th3r3 b3 f1r3 amm0 l1k3 1n l4d 2!!!!11!!!


in all serious-nus, will there be map specific zombies? i think that be to much of a changeling myself
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#11 User is offline   draco122 Icon

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Posted 05 October 2009 - 08:19 AM

How is the Inventory managed and how many Inventory spots does a single player have?

Are there any items that can boost a capacity of a survivor at the cost of extra speed?

EDIT:

Also are Zombies afraid of Fire or are they easily killed by it?
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#12 User is offline   Hoff Icon

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Posted 06 October 2009 - 07:14 AM

How will player damage/ healing be handled?
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#13 User is offline   mr. pink Icon

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Posted 07 October 2009 - 05:34 PM

Hey guys, much obliged for the answers on the September audio update; very cool.

To clarify my first question: "Will we be able to "throw" weapons? or will weapons drop to the ground when we empty our inventory?"

No, not across the Grand fucking Canyon!, more like... and infected guy is on the outside of the window (he's infected and doomed) and I'm just inside the window (healthy and safe) could I "hand" him a pipe-bomb from here or will it fall at my feet?

Keep up the bad ass work, and thanks again!
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#14 User is offline   Rukus Icon

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Posted 08 October 2009 - 04:18 AM

Is there story character NPCs?

Will there be light, zombie block-able vehicles like a motorcycle? Or more silly crazy ones like a bicycle or skateboard?

When you jump on top of a mob of zombies will they pull you down into the middle of the mob? Or can you "crowd surf"?

Can you throw objects at zombies to kill them (crates, barrels, rocks, etc)

Any "strange" or silly objects you can find and have in your inventory, like a can of beer or a pack of (smokeable) cigarettes?

Will there be TF2 style taunts? Just for shits and giggles?

Can you carry objective items in your inventory? Like keys, a keycard, a crank, etc?
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#15 User is offline   Eknytz Icon

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Posted 08 October 2009 - 09:34 PM

How will the disappearance of dead bodies work?

I mean I'm sure that if you have alot of zombies being killed you have some of them disappear for the sake of performance ,but when you kill an enemy and his body fades away or flat out disappears right before your eyes it sort of removes you from the immersion.

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#16 User is offline   Trancefusion Icon

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Posted 09 October 2009 - 01:47 AM

Will there be any voices after the death of a friend or a zombie?
Voices meaning cries of excitement or cries of despair.
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#17 User is offline   adamku5 Icon

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Posted 13 October 2009 - 11:30 AM

I have some music/sound-related questions this time. :)
  • How will music tracks' triggering work? (You know, all those special musical pieces such as "Failure Left Behind", "Terror", etc.)
  • Could you tell us more about the "dynamic, real time soundscapes in maps"?
  • What sort of ambient tracks can we expect to hear?

P.S. Dman: my nickname's pronounced as adam koos. :P
Edit: Rephrased the questions as they were rather unclear or didn't make too much sense at all.. Lol. Added some new ones as well.

This post has been edited by adamku5: 20 October 2009 - 12:31 PM

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#18 User is offline   XxROXxX Icon

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Posted 13 October 2009 - 09:00 PM

will you be able to give ammo to friends without having to give them the weapon itself?
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#19 User is offline   Cal23k Icon

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Posted 14 October 2009 - 02:08 AM

Quick question about the nature of melee weapons, an age old question to be exact but are you going for the "each power attack, your character steps into the swing" or just the classic "half life, stand there until everything breaks" routine.

Edit 1: My other question is the dealing with item (in all cases) spawning, how will this be dealt with, using an example L4D the items spawn in specific areas but are indeed random whether you get them, however the whole idea of exploring and finding it removed as now the game has become a process of elimination rather than chance or luck. I was wondering how are the team will be dealing with such problems to keep veteran players simply from going to the best/known spawn locations.
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#20 User is offline   massacrman Icon

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Posted 19 October 2009 - 06:59 PM

I know this is totally just eye candy, but. Will you later on add visible damage on melee weapons?

Say you use a baseball bat the whole round, will any dents or damage appear on it as you use it to smash skulls?
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