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Steam Beta Branch Testing (advanced users only)


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#1 Riley

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Posted 06 February 2014 - 03:27 AM

Hi,
 
If you want to test out our patches before they're released to the general public, you can opt into our game's Steam Beta Branch. Follow the directions below.

  • Right Click on No More Room in Hell
  • Click on Properties
  • Go to the Betas tab
  • Type in "wombatwombat" into the Beta Access Code field (without quotes), click Check Code
  • Opt into the "beta-" Beta, and click ok
  • Allow Steam to download the Beta Patch

By opting in, you'll have first access to our patches, and if you're a kind smart soul, you'll let us know if we broke something major. Keep in mind, you won't be able to connect to the normal public servers until the Beta Patch goes live to the public, or if you opt out.
 
If you find a bug that's present in the Beta Patch (Mac version crashing, Linux version crashing, Linux Server crashing, etc.), please report it in this page. Also, talk about the issues/crashes you find in here as well.

 

If you wish to remove the beta patch from your game, head to your NMRiH Steam Properties, and select NONE in the Betas tab.
 
Note: This is really only meant for Advanced Users, preferably ones who speak English. We aren't releasing any brand new weapons or maps through it, so if that's your only reason for opting in, tough luck!


-------

Server owners (Linux ones in particular),

Here is an adapted command line for getting the files from the beta branch.
 

app_update xxxx -beta [beta name] -betapassword [beta code] validate



#2 Riley

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Posted 06 February 2014 - 03:34 AM

1.07.10 Changelog
 
 

 
Ongoing changelog for 1.07.10, Release Date: TBA
 
General:


  • Use sv_tags instead of creating custom convar for showing tags in server browser

  • Fixed various mac/linux crash issues
  • Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount 
  • Added various new props and textures for upcoming maps

  • Fixed a client and server crash caused by the molotov cocktail

 



#3 Riley

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Posted 06 February 2014 - 04:21 AM

Whoops, fixed the Bug Reporting link (was hub.com and not github.com)  :wacko:



#4 Bubka3

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Posted 06 February 2014 - 04:30 AM

Here is an adapted command line for getting the files from the beta branch.

 


app_update xxxx -beta [beta name] -betapassword [beta code] validate

 

If you do not understand how to use this then you are not an advanced user.


AOCGamers.com - Bubka3, Owner
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#5 Riley

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Posted 06 February 2014 - 09:48 PM

Need some people to connect to 5.135.218.66:27045 to trigger a segfault/crash

#6 Riley

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Posted 07 February 2014 - 02:33 AM

Patch 1.07.8 has been postponed to next Monday.

 

We need help in reproducing these pesky segfaults on the LInux Server. Hop in on 5.135.218.66:27045 whenever you have the chance over the weekend, and play.



#7 Riley

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Posted 07 February 2014 - 04:29 PM

Alright, got it

 

https://github.com/Z...sues/issues/528

 

Thanks to those who joined in



#8 Riley

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Posted 27 February 2014 - 04:44 AM

Updated the 2nd post with the 1.07.9 changelog, Beta Branch should come up live sometime this week (tonight or tommorow)



#9 Riley

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Posted 02 March 2014 - 03:49 AM

Beta Branch is live, 283.7 mb download, servers will go live soon

#10 x5566asd

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Posted 02 March 2014 - 11:25 AM

In nmo_junction, I solo play (using ai_disable sometimes) and reach the final area. The extraction cutscene starting after I getting killed and I haven't planted the bombs at all.



#11 Riley

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Posted 02 March 2014 - 09:12 PM

In nmo_junction, I solo play (using ai_disable sometimes) and reach the final area. The extraction cutscene starting after I getting killed and I haven't planted the bombs at all.


Nice catch lol

#12 x5566asd

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Posted 03 March 2014 - 09:45 AM

Nice catch lol

The cutscaene won't stop now.



#13 ssba

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Posted 03 March 2014 - 06:04 PM

That'll be fixed in the next build, which should go out this evening (EST)


One does not simply F11 into Mordor.


#14 Hypnosis

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Posted 03 March 2014 - 07:15 PM

The cutscaene won't stop now.



Hello. Thank you for reporting those issues.



#15 x5566asd

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Posted 07 March 2014 - 03:00 PM

I found a big one! No zombies in nms_favela!



#16 Riley

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Posted 07 March 2014 - 11:06 PM

I found a big one! No zombies in nms_favela!

 

Should be fixed tonight, was related to some small code snippets



#17 Riley

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Posted 26 March 2014 - 03:50 AM

Uploaded a small patch to the Beta Branch, changelog is listed in the 2nd post (it's a small one, will progressively get bigger if needed)



#18 sloppinjoe

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Posted 27 March 2014 - 10:48 PM

What is in the beta patches, new animations?



#19 Riley

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Posted 30 March 2014 - 12:52 AM

What is in the beta patches, new animations?

 

1.07.10 mostly has some crash fixes, the change log is in the 2nd post of this thread



#20 TUSK3N1337

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Posted 30 March 2014 - 02:08 AM

Thank god for the Molotov fix but the crash about sourcemod still remains? I know its not something you can do about but does anyone know need response from the army guy with the helmet. And can you implement the menu so it shows on the screen?
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b_350_20_692108_381007_FFFFFF_000000.png   b_350_20_5A6C3E_383F2D_D2E1B5_2E3226.png




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